POV-Ray : Newsgroups : povray.binaries.animations : Invading UFO's in formation (WIP) Server Time
2 Nov 2024 05:17:59 EDT (-0400)
  Invading UFO's in formation (WIP) (Message 1 to 4 of 4)  
From: Dave Blandston
Subject: Invading UFO's in formation (WIP)
Date: 24 Oct 2002 04:59:49
Message: <3db7b685@news.povray.org>
A re-creation of part of the opening "Mars Attacks!" scene... I still need
to work on varying the rotational speed of the UFO's and jittering their
positions. Also, there is at least one shadow that suddenly disappears
because after each UFO reaches a certain point, it gets moved back to the
bottom of the screen to start over. Changing the location of the light
source to a shallower angle should correct this. Comments?

http://home.mindspring.com/~grasshoppah/mars/Wobble.mpg (About 4.5MB)

--
-David


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From:
Subject: Re: Invading UFO's in formation (WIP)
Date: 24 Oct 2002 15:34:00
Message: <3db84b28$1@news.povray.org>
Excellent! :D

Fernando.


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From: Marc van den Dikkenberg
Subject: Re: Invading UFO's in formation (WIP)
Date: 24 Oct 2002 22:24:59
Message: <PKq4Pd5q=zYdtuC=AilBvxLmv3zO@4ax.com>
On Thu, 24 Oct 2002 02:02:45 -0700, "Dave Blandston"
<gra### [at] earthlinknet> wrote:

>A re-creation of part of the opening "Mars Attacks!" scene... I still need
>to work on varying the rotational speed of the UFO's and jittering their
>positions. Also, there is at least one shadow that suddenly disappears
>because after each UFO reaches a certain point, it gets moved back to the
>bottom of the screen to start over. Changing the location of the light
>source to a shallower angle should correct this. Comments?

Wow, looks pretty good!

How did you do the metal textures?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Dave Blandston
Subject: Re: Invading UFO's in formation (WIP)
Date: 25 Oct 2002 01:36:20
Message: <3db8d854@news.povray.org>
It's a seamless image map (without a bump map, unfortunately) that I found
somewhere on the internetwork. I do recall that it was a free sample from a
collection of metal textures that you could purchase.

I used this finish:
------------------------------------------------
#declare UFOFinish = finish {
   ambient 0
   specular .4
   roughness .03
   diffuse .8
   brilliance 1.7
   metallic
   reflection .06
   irid {.1 thickness .5 turbulence 1}
}

texture {uv_mapping pigment {image_map {png "Metal01.png" interpolate 2}
scale .5} finish {UFOFinish}}
------------------------------------------------
I don't recall where I got the image map, but I'll be glad to e-mail it to
you!

--
-David

"Marc van den Dikkenberg" <exc### [at] xs4allnl> wrote in message
news:PKq4Pd5q=zYdtuC=AilBvxLmv3zO@4ax.com...
> How did you do the metal textures?


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