POV-Ray : Newsgroups : povray.binaries.animations : Zip (640kbu) MPEG-I Server Time
19 Jul 2024 15:26:41 EDT (-0400)
  Zip (640kbu) MPEG-I (Message 1 to 3 of 3)  
From: Mark Hanford
Subject: Zip (640kbu) MPEG-I
Date: 21 Oct 2002 19:05:48
Message: <3db4884c@news.povray.org>
This is probably the last of my Life sims I'm going to do for a while.
They take huge amounts of time, and yet whilst looking prettier they
don't show the depth of detail that the propper apps do.

I've put the include that makes all these on my website, in case
anyone is interested...

I apologise for the small and fuzzy animation, but I thought I'd have
a go at MPEG instead of DivX, a slightly better version is available
from my website too...


--
Mark Hanford

Putting POV code on the web? Make it look pretty with POV2HTML...
http://www.hanfordonline.co.uk


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Attachments:
Download 'zip.mpg' (641 KB)

From: John Williamson
Subject: Re: Zip (640kbu) MPEG-I
Date: 22 Oct 2002 14:39:31
Message: <3DB59C25.6BB59F46@dcs.gla.ac.uk>
Hi, 

I really like this animation. The nicely matched panning is a pretty 
cool effect. Are the individiual cells blob components or just spheres? 
 
> They take huge amounts of time, 

Perhaps you could run the patterns in some external code and convert 
to script afterwards...

> and yet whilst looking prettier they
> don't show the depth of detail that the propper apps do.

Hmm, but looking pretty is important! Especially since life patterns 
can often look quite dull in standard viewers. 

I'd really like to see some of the larger life patterns rendered 
like this; breeders, rakeguns even the massive turing machine 
Paul Rendell built (might take a while to render that, though!).

--John


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From: Mark Hanford
Subject: Re: Zip (640kbu) MPEG-I
Date: 22 Oct 2002 15:56:46
Message: <3db5ad7e$1@news.povray.org>
"John Williamson" <wil### [at] dcsglaacuk> wrote in message
news:3DB59C25.6BB59F46@dcs.gla.ac.uk...
> Hi,
>
> I really like this animation. The nicely matched panning is a pretty
> cool effect. Are the individiual cells blob components or just
spheres?
Thanks, in this version they're blobs that rise/fall/grow/shrink
depending on "Age"

>
> > They take huge amounts of time,
>
> Perhaps you could run the patterns in some external code and convert
> to script afterwards...
That would be quicker, but then I'd have to write code that can do
some incredibly tricky things with optimisation.  Universes seem to be
in the range of millions of cells.  Life32 uses a universe of 1million
x 1million cells!

>
> > and yet whilst looking prettier they
> > don't show the depth of detail that the propper apps do.
>
> Hmm, but looking pretty is important! Especially since life patterns
> can often look quite dull in standard viewers.
>
> I'd really like to see some of the larger life patterns rendered
> like this; breeders, rakeguns even the massive turing machine
> Paul Rendell built (might take a while to render that, though!).
I've just looked that up!  It's 1700x1600.  A mortal human worked all
that out?
If you've got the spare processor time to try these, I've made the
include available from my website...
You might need to make a converter from the life format (which limits
the length of one description line to 78chars) unless you want to hand
code the ~3million cells!
I might make a converter from the conventional Life format to my inc's
format at some point, though.


--
Mark Hanford

Putting POV code on the web? Make it look pretty with POV2HTML...
http://www.hanfordonline.co.uk/povray


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