POV-Ray : Newsgroups : povray.binaries.animations : Re: Space Fight 3 Server Time
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From: Dave Brickell
Subject: Re: Space Fight 3
Date: 26 Sep 2002 11:44:19
Message: <3d932b53$1@news.povray.org>
Hi

These are really great, I'd love to have the time to do something like it
myself. I would like to see a larger resolution version or one encoded with
a better codec to avoid the artifacts.
One more suggestion is to have the two different types of ships firing
different colour weapons at each other so it is easier to distinguish
between them.

Keep up the good work.

Dave

PS Cant wait to see your final final version with media explosions etc.. :)


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 12:11:53
Message: <3d9331c9$1@news.povray.org>
> These are really great, I'd love to have the time to do something like it
> myself. I would like to see a larger resolution version or one encoded
with
> a better codec to avoid the artifacts.

I agree, but I'm trying to keep the file sizes under 1 MB when uploaded to
this server. I might make a final version larger and put it on my web page.

> One more suggestion is to have the two different types of ships firing
> different colour weapons at each other so it is easier to distinguish
> between them.


Actually, they do. But MPEG seems to enjoy taking thin lines of any color
and making them closer to white.

 - Slime
[ http://www.slimeland.com/ ]


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From: Dave Brickell
Subject: Re: Space Fight 3
Date: 26 Sep 2002 15:28:23
Message: <3d935fd7$1@news.povray.org>
Hello again

> I agree, but I'm trying to keep the file sizes under 1 MB when uploaded to
> this server. I might make a final version larger and put it on my web
page.

Wont DivX give you a nice small file size without the artifacts. And also
help with telling the difference between the colours.

If not I look forward to the big version.

Dave


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 15:39:20
Message: <3d936268@news.povray.org>
> Wont DivX give you a nice small file size without the artifacts. And also
> help with telling the difference between the colours.


Maybe so, but whenever anyone posts a divx animation on these groups, 20
people tell them that they can't see it. Plus, divx 5 is horrible unless you
pay for the good version or crack it, and i'm not willing to do either. DivX
is nice, but there are too many hassles involved, so when I can just use
regular MPEG, I'm going to do so.

 - Slime
[ http://www.slimeland.com/ ]


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From: Andrew Coppin
Subject: Re: Space Fight 3
Date: 26 Sep 2002 16:27:25
Message: <3d936dad@news.povray.org>
Mmm... Good stuff! A bit blurry on my laptop's LCD display - but that's
hardly your fault ;-) Can't wait to see a larger version... (But of course,
I'll have to - bigger graphics = bigger downloads *sigh*)

Andrew.


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From: James Taylor
Subject: Re: Space Fight 3
Date: 26 Sep 2002 16:51:05
Message: <3d937339@news.povray.org>
very nice - how about adding flares from the thrusters in future version?

jim


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From: =RAY=
Subject: Re: Space Fight 3
Date: 26 Sep 2002 17:50:03
Message: <web.3d93804421e0c5824bf94290@news.povray.org>
James Taylor wrote:
>very nice - how about adding flares from the thrusters in future version?
>
>jim
>
Shields wouldn't hurt either.  Mabye the AI could react to shield strength.

=RAY=


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:45:16
Message: <3d938dfc$1@news.povray.org>
> Mmm... Good stuff! A bit blurry on my laptop's LCD display - but that's
> hardly your fault ;-)

MPEG, probably. The original is very crisp on my laptop. =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:46:25
Message: <3d938e41$1@news.povray.org>
> very nice - how about adding flares from the thrusters in future version?


Thrusters! Now there's an idea! Heh =)

Where do you suppose thrusters would best go on these ships? I hadn't
thought of them...

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:46:44
Message: <3d938e54$1@news.povray.org>
> Shields wouldn't hurt either.  Mabye the AI could react to shield
strength.


I thought of that, but one-shot-one-kill was a lot easier to program...

 - Slime
[ http://www.slimeland.com/ ]


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