POV-Ray : Newsgroups : povray.binaries.animations : Dancing Flames of Fire (128 kb mpg) Server Time
19 Jul 2024 19:20:22 EDT (-0400)
  Dancing Flames of Fire (128 kb mpg) (Message 11 to 20 of 24)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 4 Messages >>>
From: Andrew Cocker
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 7 Sep 2002 18:50:21
Message: <3d7a82ad$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message news:3d7a7b61@news.povray.org...
> Just let me wrap it up nicely and polish the last details. Unfortunately
> that part takes longer than one might think, but ultimately it's for the
> better. I've seen too many resources that are just too difficult to get
> started with due to lack of documentation and demo scenes. I've also
> seen good examples though, and I'd like my include files to belong to
> that category.

I'm sure it will.
Congrats again.

Andy


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 07:02:01
Message: <3d7b2e29$1@news.povray.org>
Thats some of the best pov fire I have seen, nice work

--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA



---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.385 / Virus Database: 217 - Release Date: 04/09/2002


Post a reply to this message

From: Christoph Hormann
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 09:37:23
Message: <3D7B5293.4F488211@gmx.de>
Rune wrote:
> 
> [...]
> 
> But as always, working on a project for a while makes you somewhat
> blind, and thus, other people are best at spotting the possible flaws
> and errors there are. So please comment. :)

I think it looks very good.  Interaction with the environment (like a fire
burning in an oven etc.) would be an interesting extension.

> By the way, I haven't been working on the particle system for some
> months, but now I'm on it again, and I think it can be released within a
> few months.

Have you already written documentation?  In my experience this is the most
time consuming step about developing such things.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Rune
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 12:56:01
Message: <3d7b8121@news.povray.org>
Christoph Hormann wrote:
> I think it looks very good.  Interaction with the
> environment (like a fire burning in an oven etc.)
> would be an interesting extension.

Ah, yes. I'll try to see how that works out, though probably not with an
oven.

> Have you already written documentation?
> In my experience this is the most time consuming
> step about developing such things.

I've written by far the most of the documentation, and I agree that it's
very time consuming...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: Rune
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 12:56:03
Message: <3d7b8123@news.povray.org>
Rick [Kitty5] wrote:
> Thats some of the best pov fire I have seen, nice work

Thank you Rick! :)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: hughes, b 
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 19:06:03
Message: <3d7bd7db@news.povray.org>
What?! No smoke? No burnt hair? ;-)
My campfires usually turn out to be small bonfires. It's very good anyway.


Post a reply to this message

From: Batronyx
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 23:01:46
Message: <3d7c0f1a@news.povray.org>
This is very impressive! Much better than the one from a year-ago, and it wasn't
bad. :)

How well will this scale in size? Larger fires tend to have more swirling
turbulence at their periphery from all of the micro convection currents. I see
some of this in your animation (briefly on the upper right side) and was
wondering how controllable is this parameter?


--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


Post a reply to this message

From: Kedar Patil
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 9 Sep 2002 06:27:33
Message: <20020909155614.1e9af909.kedarDELETE_THIS@patilkedar.com>
> <lots of text deleted>
> So please comment. :)

I once tried doing fire using particle systems in OpenGL and I
must admit that your version looks a lot better than mine. 
<pov-praise-mood> Maybe partly it is due to the fact that yours
is done in POV.  POV simply ROCKS!</pov-praise-mood>  But good
work on your part too.

> I think it can be released within a few months.

Polish the code and release it ASAP.  I am getting impatient
to try it :)

-Kedar


Post a reply to this message

From: Rune
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 9 Sep 2002 12:53:38
Message: <3d7cd212@news.povray.org>
hughes, b. wrote:
> What?! No smoke? No burnt hair? ;-)
> My campfires usually turn out to be small bonfires.
> It's very good anyway.

Thank you. :)

I may try something bigger to see if I can make it look ok...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: Rune
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 9 Sep 2002 12:53:39
Message: <3d7cd213@news.povray.org>
Batronyx wrote:
> This is very impressive!

Thank you! :)

> How well will this scale in size? Larger fires tend
> to have more swirling turbulence at their periphery
> from all of the micro convection currents. I see some
> of this in your animation (briefly on the upper right
> side) and was wondering how controllable is this
> parameter?

Not very controllable I think, but some air turbulence might help.

I'll try to see if I can make a bigger fire and make it look ok.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 4 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.