![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Rune" <run### [at] mobilixnet dk> wrote in message news:3d7a7b61@news.povray.org...
> Just let me wrap it up nicely and polish the last details. Unfortunately
> that part takes longer than one might think, but ultimately it's for the
> better. I've seen too many resources that are just too difficult to get
> started with due to lack of documentation and demo scenes. I've also
> seen good examples though, and I'd like my include files to belong to
> that category.
I'm sure it will.
Congrats again.
Andy
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thats some of the best pov fire I have seen, nice work
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.385 / Virus Database: 217 - Release Date: 04/09/2002
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: Dancing Flames of Fire (128 kb mpg)
Date: 8 Sep 2002 09:37:23
Message: <3D7B5293.4F488211@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Rune wrote:
>
> [...]
>
> But as always, working on a project for a while makes you somewhat
> blind, and thus, other people are best at spotting the possible flaws
> and errors there are. So please comment. :)
I think it looks very good. Interaction with the environment (like a fire
burning in an oven etc.) would be an interesting extension.
> By the way, I haven't been working on the particle system for some
> months, but now I'm on it again, and I think it can be released within a
> few months.
Have you already written documentation? In my experience this is the most
time consuming step about developing such things.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Christoph Hormann wrote:
> I think it looks very good. Interaction with the
> environment (like a fire burning in an oven etc.)
> would be an interesting extension.
Ah, yes. I'll try to see how that works out, though probably not with an
oven.
> Have you already written documentation?
> In my experience this is the most time consuming
> step about developing such things.
I've written by far the most of the documentation, and I agree that it's
very time consuming...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Rick [Kitty5] wrote:
> Thats some of the best pov fire I have seen, nice work
Thank you Rick! :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
What?! No smoke? No burnt hair? ;-)
My campfires usually turn out to be small bonfires. It's very good anyway.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This is very impressive! Much better than the one from a year-ago, and it wasn't
bad. :)
How well will this scale in size? Larger fires tend to have more swirling
turbulence at their periphery from all of the micro convection currents. I see
some of this in your animation (briefly on the upper right side) and was
wondering how controllable is this parameter?
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> <lots of text deleted>
> So please comment. :)
I once tried doing fire using particle systems in OpenGL and I
must admit that your version looks a lot better than mine.
<pov-praise-mood> Maybe partly it is due to the fact that yours
is done in POV. POV simply ROCKS!</pov-praise-mood> But good
work on your part too.
> I think it can be released within a few months.
Polish the code and release it ASAP. I am getting impatient
to try it :)
-Kedar
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
hughes, b. wrote:
> What?! No smoke? No burnt hair? ;-)
> My campfires usually turn out to be small bonfires.
> It's very good anyway.
Thank you. :)
I may try something bigger to see if I can make it look ok...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Batronyx wrote:
> This is very impressive!
Thank you! :)
> How well will this scale in size? Larger fires tend
> to have more swirling turbulence at their periphery
> from all of the micro convection currents. I see some
> of this in your animation (briefly on the upper right
> side) and was wondering how controllable is this
> parameter?
Not very controllable I think, but some air turbulence might help.
I'll try to see if I can make a bigger fire and make it look ok.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Sep 8)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |