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> But .... if a saved rad_file weren't camera dependant (I think it is) one
> could calculate the rad once and for all.
That's the problem I was trying to solve with mirrors - if you place enough
mirrors that you can see key parts of the image, then the radiosity data
isn't entirely dependent on the position of the camera; it should look
decent from other angles, theoretically.
- Slime
[ http://www.slimeland.com/ ]
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But them files will be HUGE! Even if it wouldn't work properly.
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoo com
ICQ: 146690431
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> But .... if a saved rad_file weren't camera dependant (I think it is) one
> could calculate the rad once and for all.. As long as objects or lights
> won't move, this would be a great trick.. I don't think it'll work (?)
It works.
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Can you show us?
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoo com
ICQ: 146690431
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"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3d020bc9@news.povray.org...
> But .... if a saved rad_file weren't camera dependant (I think it is) one
> could calculate the rad once and for all.. As long as objects or lights
> won't move, this would be a great trick.. I don't think it'll work (?)
<lurk mode = off>
I'm not sure how the radiosity in POV-ray works, but "normal" radiosity
methods aren't camera dependant. As long as the only thing moving is the
camera, and all objects are stationary, it's easy to do real time radiosity
animation. So it should work.
/ Martin
<lurk mode = on>
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I wanted to learn a bit more about how radiosity works so I found
http://www.cs.bc.edu/research/bach/bach98.php on google.
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoo com
ICQ: 146690431
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From: Mark Hanford
Subject: Re: animation with radiosity (Divx4 461kbu)
Date: 15 Jul 2002 11:58:22
Message: <3d32f11e@news.povray.org>
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Is this the same problem?
The shadows seem to dissapear, watch around the red box...
--
Mark Hanford
http://www.mrhanford.com/povray
"Fernando Gonzalez del Cueto" <fcu### [at] yahoo com> wrote in message
news:3d010ca9@news.povray.org...
> The image I posted in p.b.i now is an animation. However, I noticed
the
> shadows behave quite strange. I believe it is because of the
radiosity?
>
> Do you know how to fix/minimize it?
>
> Fernando.
>
>
>
Post a reply to this message
Attachments:
Download 'servers.avi.dat' (461 KB)
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> The shadows seem to dissapear,
> watch around the red box.
Maybe it's because the floor simply gets too white? As the shadows
'disappear' the floor seems to be more white than our system can display
(you know the range is clipped between 0-255) and since the shadows are
'light grey' they may turn into 'pure white' as well...?
Regards,
Hugo
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From: Mark Hanford
Subject: Re: animation with radiosity (Divx4 461kbu)
Date: 16 Jul 2002 10:16:28
Message: <3d342abc@news.povray.org>
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I just tried the same animation without radiosity, and it seems fine, so
I assume it must the the radiosity causing the problems.
But it makes them look so pretty! :(
--
Mark Hanford
"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3d33449c$1@news.povray.org...
> > The shadows seem to dissapear,
> > watch around the red box.
>
> Maybe it's because the floor simply gets too white? As the shadows
> 'disappear' the floor seems to be more white than our system can
display
> (you know the range is clipped between 0-255) and since the shadows
are
> 'light grey' they may turn into 'pure white' as well...?
>
> Regards,
> Hugo
>
>
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> I just tried the same animation without radiosity, and it
> seems fine, so I assume it must the the radiosity causing
> the problems.
Still not necessarely. By turning off radiosity the floor might become less
white, thus the shadows are nolonger clipped. This is just a theory. You
could try the animation with radiosity but with less strength of light.
Regards,
Hugo
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