POV-Ray : Newsgroups : povray.binaries.animations : FEMS Cloth Server Time
2 Nov 2024 09:22:03 EDT (-0400)
  FEMS Cloth (Message 1 to 6 of 6)  
From: Mike Williams
Subject: FEMS Cloth
Date: 4 Jun 2002 14:01:24
Message: <3cfd0074@news.povray.org>
I've rewritten some chunks of the FEMS to POV code to produce mesh2 output,
with partial support for uv mapping.


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Attachments:
Download 'ClothPull.mpg' (661 KB)

From: Apache
Subject: Re: FEMS Cloth
Date: 4 Jun 2002 16:59:44
Message: <3cfd2a40@news.povray.org>
Cool!

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Tony[B]
Subject: Re: FEMS Cloth
Date: 4 Jun 2002 23:08:53
Message: <3cfd80c5@news.povray.org>
Eeeee! Cool!


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From: Slime
Subject: Re: FEMS Cloth
Date: 5 Jun 2002 02:04:18
Message: <3cfda9e2@news.povray.org>
Very nice! You might want to see if there's a way for you to convert things
such as spheres to POV-Ray's actual sphere primitive, and stuff like that,
instead of just converting everything straight to meshes. I would doubt that
you'd have that ability though.

 - Slime
[ http://www.slimeland.com/ ]


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From: Fernando Gonzalez del Cueto
Subject: Re: FEMS Cloth
Date: 5 Jun 2002 13:00:20
Message: <3cfe43a4@news.povray.org>
I like it VERY much! It looks stiff enough to look like cloth, and not like
rubber.

Excellent!

Fernando.


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From: Mike Williams
Subject: Re: FEMS Cloth
Date: 5 Jun 2002 15:54:56
Message: <EE7KMHAXJm$8Ewxi@econym.demon.co.uk>
Wasn't it Slime who wrote:
>Very nice! You might want to see if there's a way for you to convert things
>such as spheres to POV-Ray's actual sphere primitive, and stuff like that,
>instead of just converting everything straight to meshes. I would doubt that
>you'd have that ability though.

That's what I was doing initially. For example in
<http://news.povray.org/3cfa828e@news.povray.org>
the hemisphere and plane are POV primitives.

If I know that the object is going to be perfectly rigid I can go
directly to the POV primitive, but if there's a possibility of it
wobbling or rotating I use a mesh.

I just happen to have used a mesh in this case, even though the sphere
is rigid, because I was testing my new mesh2 creation code.

-- 
Mike Williams
Gentleman of Leisure


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