POV-Ray : Newsgroups : povray.binaries.animations : Flowing particles again! ( 608 kbu ) Server Time
19 Jul 2024 21:24:55 EDT (-0400)
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From: Tony[B]
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 28 May 2002 20:09:34
Message: <3cf41c3e@news.povray.org>
Amazing. Could you do a waterfall with lots of tiny particles? I'd really
like to see something like that. :)


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From: Tony[B]
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 28 May 2002 20:19:15
Message: <3cf41e83@news.povray.org>
Question: have you been able to code a "filling" algorithm? So you could
pour particles into a container and have the level of the liquid rise
proportionately?


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From: Rune
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 11:56:11
Message: <3cf4fa1b@news.povray.org>
Christoph Hormann wrote:
> It looks good, but i think more important than the number of
> particles would be cohesive and adhesive forces, of course
> modeling these would result in an extreme slowdown.

This is from an FAQ that comes with my particle system documentation:

Can I get the particles to interact with each other?
No. This particle system does not support particle interaction. It would
be very difficult to implement in a satisfying way in a system aimed at
so different uses as this system is. Particle interaction is better
suited for more specialized systems that are aimed at specific goals,
like for example simulating liquids. Besides, particle interaction would
not be compatible with all features of this particle system, such as
cyclic animation.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 11:56:12
Message: <3cf4fa1c@news.povray.org>
Tony[B] wrote:
> Amazing. Could you do a waterfall with lots of
> tiny particles? I'd really like to see something
> like that. :)

Depending on your definition of "tiny", yes I could do that... :)

You could also do it yourself if you want to be a beta tester of the
system...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 11:56:13
Message: <3cf4fa1d@news.povray.org>
Tony[B] wrote:
> Question: have you been able to code a "filling"
> algorithm? So you could pour particles into a
> container and have the level of the liquid rise
> proportionately?

Hehe, this is from an FAQ I wrote which is included in the documentation
for the particle system:

Why can't I fill an object with particles, for example a glass of water?
See the next question.

Can I get the particles to interact with each other?
No. This particle system does not support particle interaction. It would
be very difficult to implement in a satisfying way in a system aimed at
so different uses as this system is. Particle interaction is better
suited for more specialized systems that are aimed at specific goals,
like for example simulating liquids. Besides, particle interaction would
not be compatible with all features of this particle system, such as
cyclic animation.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: With 5 times the particles ( 608 kbu again )
Date: 29 May 2002 11:56:15
Message: <3cf4fa1f@news.povray.org>
Slime wrote:
> You know what might be an interesting thing to do?
> Give the blob's strengths that are less than the
> threshold.

Interesting? Yes.

But it would require a very high amount of particles, of which some
won't even make a difference.

Still, I may try it out sometime... :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 12:09:13
Message: <3CF4FD29.874D4203@gmx.de>
Rune wrote:
> 
> This is from an FAQ that comes with my particle system documentation:
> 
> [...]

Of course.  You have mentioned multiple times that you don't want to
include inter particle forces in your system, but as you also said this
would be quite essential for simulating liquids.

BTW, adhesion could be modelled without interacting particles, maybe it's
worth trying.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


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From: Tony[B]
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 18:27:37
Message: <3cf555d9@news.povray.org>
> Depending on your definition of "tiny", yes I could do that... :)

Yay! :)

> You could also do it yourself if you want to be a beta tester of the
> system...

As much as I would love to do that, I just don't have the time any more,
buddy. :( I haven't poved in quite a while... :_(


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From: Tony[B]
Subject: Re: Flowing particles again! ( 608 kbu )
Date: 29 May 2002 18:29:55
Message: <3cf55663@news.povray.org>
> Hehe, this is from an FAQ I wrote which is included in the
> documentation for the particle system:

<snip>

Aw. :( Too bad. I was thinking of something "simple" like keeping each
particle outside of the radius of other particles. That should do the
trick... but I guess it would be slow.


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From: Rick [Kitty5]
Subject: Re: With 5 times the particles ( 608 kbu again )
Date: 29 May 2002 18:36:33
Message: <3cf557f1$1@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
> Rick [Kitty5] wrote:
>> how about an over nighter with 120000 :P
>
> Sure, I'll send you the scene files... ;)

might take a little longer than all night on my p3-650, send away :)


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Rick

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