POV-Ray : Newsgroups : povray.binaries.animations : More ripples (408kbu) Server Time
19 Jul 2024 17:26:01 EDT (-0400)
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From: Rune
Subject: More ripples (408kbu)
Date: 14 Apr 2002 13:29:20
Message: <3cb9bc70@news.povray.org>
I've fixed some bugs, improved the algorithm, changed the wall map and
rendered with AA. I think this animation show better the power of the
algorithm. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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Attachments:
Download 'ripples2.mpg' (409 KB)

From: Marc van den Dikkenberg
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 14:23:22
Message: <FMm5PFrvSUOthWgHRqDkcInpqgko@4ax.com>
On Sun, 14 Apr 2002 19:16:47 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>I've fixed some bugs, improved the algorithm, changed the wall map and
>rendered with AA. I think this animation show better the power of the
>algorithm. :)

Quite amazing. :->
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Hugo
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 15:05:27
Message: <3cb9d2f7@news.povray.org>
That's fantastic.. To see how someone beautifully controls math, and in our
favourite raytracer.. It's like 3 small presents to watch your and Zeger's
water, and eventually have the chance myself soon.. Now, combine the ripples
with the sinus water from Christoph Hormann, and Zeger, whatever he did..
:o)  You're probably trying this already.

I suppose your code won't have difficulties with multiple objects in the
water, but other shapes might not work?

Regards,
Hugo


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From: Zeger Knaepen
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 16:41:41
Message: <3cb9e985@news.povray.org>
> That's fantastic.. To see how someone beautifully controls math, and in our
> favourite raytracer.. It's like 3 small presents to watch your and Zeger's
> water, and eventually have the chance myself soon.. Now, combine the ripples
> with the sinus water from Christoph Hormann, and Zeger, whatever he did..
> :o)  You're probably trying this already.
I don't have my code here, but it's a height_field with a granite pattern.

Btw: Rune: impressive work!  And I'm not only talking about your water when I
say that!

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Andrew Cocker
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 17:58:11
Message: <3cb9fb73@news.povray.org>
Stunning, Rune. Enough said!

Andy Cocker

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3cb9bc70@news.povray.org...
> I've fixed some bugs, improved the algorithm, changed the wall map and
> rendered with AA. I think this animation show better the power of the
> algorithm. :)
>
> Rune


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From: Andrew Cocker
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:01:46
Message: <3cb9fc4a@news.povray.org>
Forgot to ask in my previous post.... can your water act upon other bodies?
ie. a ball floating in the water?

Andy Cocker


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:10:04
Message: <3cb9fe3c$1@news.povray.org>
"Andrew Cocker" wrote:
> Forgot to ask in my previous post.... can your water
> act upon other bodies?
> ie. a ball floating in the water?

That depends... How is a ball floating in the water different from a wall?
In what way would you expect the water to behave different with the ball
than with the walls?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Mark James Lewin
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:14:42
Message: <3CB9FF7A.ECB54F73@yahoo.com.au>
This has the potential to be a _very_ popular include file! Great work Rune.

MJL


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From: Slime
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:40:31
Message: <3cba055f$1@news.povray.org>
> That depends... How is a ball floating in the water different from a wall?
> In what way would you expect the water to behave different with the ball
> than with the walls?


The water would move the ball around.

Seems possible to me to simulate, if you define the walls with the object
pattern rather than an image_map.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Apache
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 07:18:13
Message: <3cbab6f5@news.povray.org>
This is great!!

How would happen if the waves wouldn't fade away that fast?

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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