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> That's fantastic.. To see how someone beautifully controls math, and in our
> favourite raytracer.. It's like 3 small presents to watch your and Zeger's
> water, and eventually have the chance myself soon.. Now, combine the ripples
> with the sinus water from Christoph Hormann, and Zeger, whatever he did..
> :o) You're probably trying this already.
I don't have my code here, but it's a height_field with a granite pattern.
Btw: Rune: impressive work! And I'm not only talking about your water when I
say that!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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