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On Sun, 14 Apr 2002 19:16:47 +0200, "Rune" <run### [at] mobilixnet dk>
wrote:
>I've fixed some bugs, improved the algorithm, changed the wall map and
>rendered with AA. I think this animation show better the power of the
>algorithm. :)
Quite amazing. :->
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org
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That's fantastic.. To see how someone beautifully controls math, and in our
favourite raytracer.. It's like 3 small presents to watch your and Zeger's
water, and eventually have the chance myself soon.. Now, combine the ripples
with the sinus water from Christoph Hormann, and Zeger, whatever he did..
:o) You're probably trying this already.
I suppose your code won't have difficulties with multiple objects in the
water, but other shapes might not work?
Regards,
Hugo
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> That's fantastic.. To see how someone beautifully controls math, and in our
> favourite raytracer.. It's like 3 small presents to watch your and Zeger's
> water, and eventually have the chance myself soon.. Now, combine the ripples
> with the sinus water from Christoph Hormann, and Zeger, whatever he did..
> :o) You're probably trying this already.
I don't have my code here, but it's a height_field with a granite pattern.
Btw: Rune: impressive work! And I'm not only talking about your water when I
say that!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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