POV-Ray : Newsgroups : povray.binaries.animations : More ripples (408kbu) Server Time
2 Nov 2024 11:25:28 EDT (-0400)
  More ripples (408kbu) (Message 1 to 10 of 31)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Rune
Subject: More ripples (408kbu)
Date: 14 Apr 2002 13:29:20
Message: <3cb9bc70@news.povray.org>
I've fixed some bugs, improved the algorithm, changed the wall map and
rendered with AA. I think this animation show better the power of the
algorithm. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


Post a reply to this message


Attachments:
Download 'ripples2.mpg' (409 KB)

From: Marc van den Dikkenberg
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 14:23:22
Message: <FMm5PFrvSUOthWgHRqDkcInpqgko@4ax.com>
On Sun, 14 Apr 2002 19:16:47 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>I've fixed some bugs, improved the algorithm, changed the wall map and
>rendered with AA. I think this animation show better the power of the
>algorithm. :)

Quite amazing. :->
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


Post a reply to this message

From: Hugo
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 15:05:27
Message: <3cb9d2f7@news.povray.org>
That's fantastic.. To see how someone beautifully controls math, and in our
favourite raytracer.. It's like 3 small presents to watch your and Zeger's
water, and eventually have the chance myself soon.. Now, combine the ripples
with the sinus water from Christoph Hormann, and Zeger, whatever he did..
:o)  You're probably trying this already.

I suppose your code won't have difficulties with multiple objects in the
water, but other shapes might not work?

Regards,
Hugo


Post a reply to this message

From: Zeger Knaepen
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 16:41:41
Message: <3cb9e985@news.povray.org>
> That's fantastic.. To see how someone beautifully controls math, and in our
> favourite raytracer.. It's like 3 small presents to watch your and Zeger's
> water, and eventually have the chance myself soon.. Now, combine the ripples
> with the sinus water from Christoph Hormann, and Zeger, whatever he did..
> :o)  You're probably trying this already.
I don't have my code here, but it's a height_field with a granite pattern.

Btw: Rune: impressive work!  And I'm not only talking about your water when I
say that!

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

From: Andrew Cocker
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 17:58:11
Message: <3cb9fb73@news.povray.org>
Stunning, Rune. Enough said!

Andy Cocker

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3cb9bc70@news.povray.org...
> I've fixed some bugs, improved the algorithm, changed the wall map and
> rendered with AA. I think this animation show better the power of the
> algorithm. :)
>
> Rune


Post a reply to this message

From: Andrew Cocker
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:01:46
Message: <3cb9fc4a@news.povray.org>
Forgot to ask in my previous post.... can your water act upon other bodies?
ie. a ball floating in the water?

Andy Cocker


Post a reply to this message

From: Rune
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:10:04
Message: <3cb9fe3c$1@news.povray.org>
"Andrew Cocker" wrote:
> Forgot to ask in my previous post.... can your water
> act upon other bodies?
> ie. a ball floating in the water?

That depends... How is a ball floating in the water different from a wall?
In what way would you expect the water to behave different with the ball
than with the walls?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


Post a reply to this message

From: Mark James Lewin
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:14:42
Message: <3CB9FF7A.ECB54F73@yahoo.com.au>
This has the potential to be a _very_ popular include file! Great work Rune.

MJL


Post a reply to this message

From: Slime
Subject: Re: More ripples (408kbu)
Date: 14 Apr 2002 18:40:31
Message: <3cba055f$1@news.povray.org>
> That depends... How is a ball floating in the water different from a wall?
> In what way would you expect the water to behave different with the ball
> than with the walls?


The water would move the ball around.

Seems possible to me to simulate, if you define the walls with the object
pattern rather than an image_map.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


Post a reply to this message

From: Apache
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 07:18:13
Message: <3cbab6f5@news.povray.org>
This is great!!

How would happen if the waves wouldn't fade away that fast?

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.