POV-Ray : Newsgroups : povray.binaries.animations : water: my try :) Server Time
19 Jul 2024 23:32:14 EDT (-0400)
  water: my try :) (Message 6 to 15 of 15)  
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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 13 Apr 2002 15:32:36
Message: <3cb887d4$1@news.povray.org>
> looks good,
tnx

> add some wake from the poll,
I'm not sure I understand what you mean :-/

> and ditch the left pool wall.
hmmm, this animation is about the water, not about the pool walls :)

> - it
> looks funny that the water is flowing steadily in a container
:)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Stop trying to hit me and hit me!"


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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 13 Apr 2002 15:32:56
Message: <3cb887e8$1@news.povray.org>
> I believe that the surface flow is caused by a strong wind. I like it very
> much and find it VERY realistic. That's the way my swimming pool surface
> looks when there is a strong wind.
thank you!

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't think you are. *Know* you are!"


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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 13 Apr 2002 15:33:12
Message: <3cb887f8@news.povray.org>
> Now THAT looks realistic!
tnx!

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"He who trusts can never be betrayed, only mistaken."


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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 13 Apr 2002 15:36:04
Message: <3cb888a4@news.povray.org>
> Nice material,
tnx

> but no interaction with the enviroment - the same problem
> as my own recent experiments:
Hmmm, interaction isn't easy, and my simulation is very simple...  Just a
heightfield with a scattering media.

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Hey, maybe you haven't been keeping up on current events, but we just got
our asses kicked pal!"


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From: Tony[B]
Subject: Re: water: my try :)
Date: 13 Apr 2002 18:13:56
Message: <3cb8ada4@news.povray.org>
Oh, ye pov-gods...


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From: Jamie Davison
Subject: Re: water: my try :)
Date: 14 Apr 2002 14:02:57
Message: <MPG.1723d460f8063ecf989b22@news.povray.org>
> > add some wake from the poll,
> I'm not sure I understand what you mean :-/

Pole.  The cylinder object.  A typo on his behalf.

Jamie.


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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 14 Apr 2002 17:03:40
Message: <3cb9eeac$1@news.povray.org>
> > > add some wake from the poll,
> > I'm not sure I understand what you mean :-/
> Pole.  The cylinder object.  A typo on his behalf.
I see.  And what is "wake"?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Jamie Davison
Subject: Re: water: my try :)
Date: 15 Apr 2002 14:33:38
Message: <MPG.17252d6deda74529989b23@news.povray.org>
On Sun, 14 Apr 2002 23:02:42 +0200, Zeger Knaepen wrote...
> > > > add some wake from the poll,
> > > I'm not sure I understand what you mean :-/
> > Pole.  The cylinder object.  A typo on his behalf.
> I see.  And what is "wake"?

The trail left behind an object moving throgh water.

Jamie.


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From: Zeger Knaepen
Subject: Re: water: my try :)
Date: 15 Apr 2002 15:25:12
Message: <3cbb2918$1@news.povray.org>
> > > > > add some wake from the poll,
> > > > I'm not sure I understand what you mean :-/
> > > Pole.  The cylinder object.  A typo on his behalf.
> > I see.  And what is "wake"?
> The trail left behind an object moving throgh water.
hmmm... More or less what Rune's simulation does?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Digital
Subject: Re: water: my try :)
Date: 28 Apr 2002 20:02:50
Message: <3ccc8daa@news.povray.org>
Wow! Amazing!

Looks very realistic. What about a try with transparent water and stones in
it, somewhat like a stream?

--
               by Seraph
_ http://www.digitaltwilight.de _


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