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> looks good,
tnx
> add some wake from the poll,
I'm not sure I understand what you mean :-/
> and ditch the left pool wall.
hmmm, this animation is about the water, not about the pool walls :)
> - it
> looks funny that the water is flowing steadily in a container
:)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Stop trying to hit me and hit me!"
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> I believe that the surface flow is caused by a strong wind. I like it very
> much and find it VERY realistic. That's the way my swimming pool surface
> looks when there is a strong wind.
thank you!
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't think you are. *Know* you are!"
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> Now THAT looks realistic!
tnx!
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"He who trusts can never be betrayed, only mistaken."
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> Nice material,
tnx
> but no interaction with the enviroment - the same problem
> as my own recent experiments:
Hmmm, interaction isn't easy, and my simulation is very simple... Just a
heightfield with a scattering media.
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Hey, maybe you haven't been keeping up on current events, but we just got
our asses kicked pal!"
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Oh, ye pov-gods...
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> > add some wake from the poll,
> I'm not sure I understand what you mean :-/
Pole. The cylinder object. A typo on his behalf.
Jamie.
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> > > add some wake from the poll,
> > I'm not sure I understand what you mean :-/
> Pole. The cylinder object. A typo on his behalf.
I see. And what is "wake"?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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On Sun, 14 Apr 2002 23:02:42 +0200, Zeger Knaepen wrote...
> > > > add some wake from the poll,
> > > I'm not sure I understand what you mean :-/
> > Pole. The cylinder object. A typo on his behalf.
> I see. And what is "wake"?
The trail left behind an object moving throgh water.
Jamie.
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> > > > > add some wake from the poll,
> > > > I'm not sure I understand what you mean :-/
> > > Pole. The cylinder object. A typo on his behalf.
> > I see. And what is "wake"?
> The trail left behind an object moving throgh water.
hmmm... More or less what Rune's simulation does?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Wow! Amazing!
Looks very realistic. What about a try with transparent water and stones in
it, somewhat like a stream?
--
by Seraph
_ http://www.digitaltwilight.de _
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