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From: Fernando Gonzalez del Cueto
Subject: Yet another morph (MPEG1)
Date: 20 Mar 2002 13:53:18
Message: <3c98da9e@news.povray.org>
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Just another variation.
Hope you like it.
Fernando.
Post a reply to this message
Attachments:
Download 'morph5c.m1v.mpg' (92 KB)
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"Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
news:3c98da9e@news.povray.org...
> Hope you like it.
As for me, I do.
> > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
>
> Yes, but how can one "concatenate" these frames in one .bmp file? I
suppose
> there must be some utility out there, but I have not found it.
Well, there are a lot of ways, actually, but, besides I'm not familiar
enough
with POV-Ray, I think however that one can use it for this purpose. I have
tried for
example this code and it seems that it works.
It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
the logo (of course, +w22 +h770).
Any advices are welcome.
Gleb
//------------------------ 8<--------------------------------
global_settings {assumed_gamma 1}
camera {
orthographic
right x
up y*35
location <0,0,-2>
look_at 0
}
#declare i=0;
#while(i<35)
#declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
box{-0.1*z,x+y
texture {
pigment {
image_map { sys ImageName map_type 0 interpolate 2 once }
}
finish{ambient 1}
}
translate <-0.5,(-17.5+i),0>
}
#declare i=i+1;
#end
//------------------------ 8<--------------------------------
Post a reply to this message
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From: Fernando Gonzalez del Cueto
Subject: Re: Yet another morph (MPEG1)
Date: 20 Mar 2002 19:08:33
Message: <3c992481@news.povray.org>
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Thanks Gleb, it sound like a very artificial way of doing it, but I guess it
works!!! :)
Thanks for your suggestions,
Fernando.
"Gleb" <gk1### [at] sotonacuk> wrote in message news:3c98ea3e$1@news.povray.org...
> "Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
> news:3c98da9e@news.povray.org...
> > Hope you like it.
>
> As for me, I do.
>
> > > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
> >
> > Yes, but how can one "concatenate" these frames in one .bmp file? I
> suppose
> > there must be some utility out there, but I have not found it.
>
> Well, there are a lot of ways, actually, but, besides I'm not familiar
> enough
> with POV-Ray, I think however that one can use it for this purpose. I have
> tried for
> example this code and it seems that it works.
>
> It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
> the logo (of course, +w22 +h770).
>
> Any advices are welcome.
>
> Gleb
>
> file://------------------------ 8<--------------------------------
> global_settings {assumed_gamma 1}
> camera {
> orthographic
> right x
> up y*35
> location <0,0,-2>
> look_at 0
>
> }
>
> #declare i=0;
> #while(i<35)
> #declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
> box{-0.1*z,x+y
> texture {
> pigment {
> image_map { sys ImageName map_type 0 interpolate 2 once }
> }
> finish{ambient 1}
> }
> translate <-0.5,(-17.5+i),0>
> }
> #declare i=i+1;
> #end
> file://------------------------ 8<--------------------------------
>
>
Post a reply to this message
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Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom
<mailto:fgd### [at] hotmailcom>> wrote in message
<news:3c992481@news.povray.org>...
> Thanks Gleb, it sound like a very artificial way of doing it, but I guess
it
> works!!! :)
That's why I like POV :)
Post a reply to this message
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For some reason, the images seem to run from bottom to top- any idea why?
"Gleb" <gk1### [at] sotonacuk> wrote in message news:3c98ea3e$1@news.povray.org...
> "Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
> news:3c98da9e@news.povray.org...
> > Hope you like it.
>
> As for me, I do.
>
> > > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
> >
> > Yes, but how can one "concatenate" these frames in one .bmp file? I
> suppose
> > there must be some utility out there, but I have not found it.
>
> Well, there are a lot of ways, actually, but, besides I'm not familiar
> enough
> with POV-Ray, I think however that one can use it for this purpose. I have
> tried for
> example this code and it seems that it works.
>
> It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
> the logo (of course, +w22 +h770).
>
> Any advices are welcome.
>
> Gleb
>
> //------------------------ 8<--------------------------------
> global_settings {assumed_gamma 1}
> camera {
> orthographic
> right x
> up y*35
> location <0,0,-2>
> look_at 0
>
> }
>
> #declare i=0;
> #while(i<35)
> #declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
> box{-0.1*z,x+y
> texture {
> pigment {
> image_map { sys ImageName map_type 0 interpolate 2 once }
> }
> finish{ambient 1}
> }
> translate <-0.5,(-17.5+i),0>
> }
> #declare i=i+1;
> #end
> //------------------------ 8<--------------------------------
>
>
Post a reply to this message
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