POV-Ray : Newsgroups : povray.binaries.animations : Yet another morph (MPEG1) Server Time
19 Jul 2024 17:23:05 EDT (-0400)
  Yet another morph (MPEG1) (Message 1 to 5 of 5)  
From: Fernando Gonzalez del Cueto
Subject: Yet another morph (MPEG1)
Date: 20 Mar 2002 13:53:18
Message: <3c98da9e@news.povray.org>
Just another variation.

Hope you like it.

Fernando.


Post a reply to this message


Attachments:
Download 'morph5c.m1v.mpg' (92 KB)

From: Gleb
Subject: Re: Yet another morph (MPEG1)
Date: 20 Mar 2002 14:59:58
Message: <3c98ea3e$1@news.povray.org>
"Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
news:3c98da9e@news.povray.org...
> Hope you like it.

As for me, I do.

> > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
>
> Yes, but how can one "concatenate" these frames in one .bmp file? I
suppose
> there must be some utility out there, but I have not found it.

Well, there are a lot of ways, actually, but, besides I'm not familiar
enough
with POV-Ray, I think however that one can use it for this purpose. I have
tried for
example this code and it seems that it works.

It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
the logo (of course, +w22 +h770).

Any advices are welcome.

Gleb

//------------------------ 8<--------------------------------
global_settings {assumed_gamma 1}
camera {
  orthographic
  right x
  up y*35
  location <0,0,-2>
  look_at 0

}

#declare i=0;
#while(i<35)
  #declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
  box{-0.1*z,x+y
    texture {
      pigment {
        image_map { sys ImageName map_type 0 interpolate 2 once }
      }
      finish{ambient 1}
    }
    translate <-0.5,(-17.5+i),0>
  }
  #declare i=i+1;
#end
//------------------------ 8<--------------------------------


Post a reply to this message

From: Fernando Gonzalez del Cueto
Subject: Re: Yet another morph (MPEG1)
Date: 20 Mar 2002 19:08:33
Message: <3c992481@news.povray.org>
Thanks Gleb, it sound like a very artificial way of doing it, but I guess it
works!!! :)

Thanks for your suggestions,

Fernando.

"Gleb" <gk1### [at] sotonacuk> wrote in message news:3c98ea3e$1@news.povray.org...
> "Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
> news:3c98da9e@news.povray.org...
> > Hope you like it.
>
> As for me, I do.
>
> > > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
> >
> > Yes, but how can one "concatenate" these frames in one .bmp file? I
> suppose
> > there must be some utility out there, but I have not found it.
>
> Well, there are a lot of ways, actually, but, besides I'm not familiar
> enough
> with POV-Ray, I think however that one can use it for this purpose. I have
> tried for
> example this code and it seems that it works.
>
> It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
> the logo (of course, +w22 +h770).
>
> Any advices are welcome.
>
> Gleb
>
> file://------------------------ 8<--------------------------------
> global_settings {assumed_gamma 1}
> camera {
>   orthographic
>   right x
>   up y*35
>   location <0,0,-2>
>   look_at 0
>
> }
>
> #declare i=0;
> #while(i<35)
>   #declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
>   box{-0.1*z,x+y
>     texture {
>       pigment {
>         image_map { sys ImageName map_type 0 interpolate 2 once }
>       }
>       finish{ambient 1}
>     }
>     translate <-0.5,(-17.5+i),0>
>   }
>   #declare i=i+1;
> #end
> file://------------------------ 8<--------------------------------
>
>


Post a reply to this message

From: Gleb
Subject: Re: Yet another morph (MPEG1)
Date: 20 Mar 2002 19:25:04
Message: <3c992860$1@news.povray.org>
Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom
<mailto:fgd### [at] hotmailcom>> wrote in message
<news:3c992481@news.povray.org>...
> Thanks Gleb, it sound like a very artificial way of doing it, but I guess
it
> works!!! :)

That's why I like POV :)


Post a reply to this message

From: Mahalis
Subject: Re: Yet another morph (MPEG1)
Date: 20 Mar 2002 19:29:39
Message: <3c992973$1@news.povray.org>
For some reason, the images seem to run from bottom to top- any idea why?
"Gleb" <gk1### [at] sotonacuk> wrote in message news:3c98ea3e$1@news.povray.org...
> "Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
> news:3c98da9e@news.povray.org...
> > Hope you like it.
>
> As for me, I do.
>
> > > It seems that the logo is 35 frames of 22x22 pixels in one ,bmp?
> >
> > Yes, but how can one "concatenate" these frames in one .bmp file? I
> suppose
> > there must be some utility out there, but I have not found it.
>
> Well, there are a lot of ways, actually, but, besides I'm not familiar
> enough
> with POV-Ray, I think however that one can use it for this purpose. I have
> tried for
> example this code and it seems that it works.
>
> It takes 35 images: Prefix00.bmp,...Prefix34.bmp and generates
> the logo (of course, +w22 +h770).
>
> Any advices are welcome.
>
> Gleb
>
> //------------------------ 8<--------------------------------
> global_settings {assumed_gamma 1}
> camera {
>   orthographic
>   right x
>   up y*35
>   location <0,0,-2>
>   look_at 0
>
> }
>
> #declare i=0;
> #while(i<35)
>   #declare ImageName=concat("Prefix",str(i,-2,0),".bmp");
>   box{-0.1*z,x+y
>     texture {
>       pigment {
>         image_map { sys ImageName map_type 0 interpolate 2 once }
>       }
>       finish{ambient 1}
>     }
>     translate <-0.5,(-17.5+i),0>
>   }
>   #declare i=i+1;
> #end
> //------------------------ 8<--------------------------------
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.