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> Hint: Use a MUCH higher resolution imagemap for the heightfield. Try
> something like 3000x3000 or even higher. Otherwise I like it!
Or try something in between ... 800x800 with smoothed normals (well, the
heightfield smoothing-code might be broken at the moment...) Where is the
lights? :o) I suppose you used fog for this anim.. Good work, it looks
better than the still images.. I mean, the shape is shown better.
Hugo
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Hugo wrote:
> Or try something in between ... 800x800 with smoothed normals (well, the
> heightfield smoothing-code might be broken at the moment...) Where is the
> lights? :o) I suppose you used fog for this anim..
The heightfield's 800 x 100, but it looks cheap because I only did the
50' intervals to see what the general thing looked like instead of
finishing all the 10' intervals...that's my next task. I want to turn
on my media, but worry it'll take way too long to render even 1 frame,
let alone 360...
--
Tim Cook
http://empyrean.scifi-fantasy.com
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