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"Tim Nikias" wrote:
> How did you actually calculate the positions for the
> particles? Did you use trace on the object (which I
> suppose is how you did it)?
Yes, I used trace on the object to find the initial position and direction
of movement for each particle. Do you also use trace in your system?
> My system is very much capable of doing just such
> an animation, because it doesn't seem like your
> particles are bouncing off the walls or the lamp again...
No, I think it would look unnatural if they bounced... :)
I could however make the particles glide out of the way of the lamp - I
think I'll try just that.
> I expect my system to be out earlier than yours.
> Maybe you'd have a look at it then?
If nothing more, I'll at least have a superficial look at the demo scenes
and documentation. Did you mean something else besides that?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> Yes, I used trace on the object to find the initial position and direction
> of movement for each particle. Do you also use trace in your system?
>
Nope. PartixGen was begun when Pov 3.1g was out, so
trace was no option. But my user-defined macros
allow the implementation of new Birth-Fields, so that
should be possible in case it was needed. Though I
do plan on putting a demo covering that part...
> ...
> No, I think it would look unnatural if they bounced... :)
>
For this animation, I agree. For actual flying sparks, that would
be natural. But we're talking magic here, eh? ;)
> I could however make the particles glide out of the way of the lamp - I
> think I'll try just that.
>
You mean like being pushed away? Collision detection, so-to-speak?
>
> If nothing more, I'll at least have a superficial look at the demo scenes
> and documentation. Did you mean something else besides that?
That's what I meant. Perhaps even trying a little...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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