From: Fernando González del Cueto
Subject: Re: oh no, more clothes!
Date: 29 Jan 2002 12:03:32
Message: <3c56d5e4$1@news.povray.org>
"Juergen Scharfy" <sch### [at] surfeuat> wrote in message
news:3c5659ac@news.povray.org...
> Hi there,>> I saw both animations and in my optinion both are very realistic. The> difference is: Apache's cloth is a thicker one, Fernando's is a very thin> and soft one.> Anyway, my personly favorite is still the semi-transparent one of Fernando> although it shouldn't fall onto the floor but onto a female body :-))
Ha ha ha :) Now I understand why somebody asked me if it would be possible
to use other objects different from spheres :)
Tchuss!
Fernando.
From: Barron Gillon
Subject: Re: oh no, more clothes!
Date: 29 Jan 2002 12:52:06
Message: <3c56e146$1@news.povray.org>
That is the most amazing thing I have seen in a long time! I thought
Fernando's was cool too, but... Wow.
In addition to seeing it interact with a shapely female form, would it be
practical to create a whole outfit to be worn by any living, moving model?
How long does it take to parse/render that? Would it require significant
changes in your code?
Barron
> > although it shouldn't fall onto the floor but onto a female body :-))>> Ha ha ha :) Now I understand why somebody asked me if it would be possible> to use other objects different from spheres :)
:-) That was me too!
What about TWO spheres? ;-))
regards
SY
From: Apache
Subject: Re: oh no, more clothes!
Date: 29 Jan 2002 21:29:31
Message: <3c575a8b@news.povray.org>
It would require really significant ADDITIONS to my code. I'm working on
internal collission detection now. And the cloth will be able to interect
with more than one sphere and some other primitives like boxes and
cylinders. Those are relatively easy to implement. But first I should start
remembering my mathematical knowledge...
Apache