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  Transparent variations on a cloth theme MPG1 (Message 1 to 10 of 28)  
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From: Fernando González del Cueto
Subject: Transparent variations on a cloth theme MPG1
Date: 22 Jan 2002 23:06:00
Message: <3c4e36a8@news.povray.org>
Algorithmically not very different, but used in another context.

I hope you like it, and I'll be glad to receive your comments and
suggestions.


Mexico City.


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Attachments:
Download 'newcloth15.m1v.mpg' (314 KB)

From: Tony[B]
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 22 Jan 2002 23:26:13
Message: <3c4e3b65@news.povray.org>
Nice. But it falls too slow and has too much elasticity.


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 00:01:57
Message: <3c4e43c5@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3c4e3b65@news.povray.org...
> Nice. But it falls too slow and has too much elasticity.

Yes, I forgot to increase the time steps, but I thought it still looked cool
and didn't want to try it again :)

Saludos,

Fernando


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From: Juergen Scharfy
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 03:32:25
Message: <3c4e7519@news.povray.org>
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.

very, very, VERY nice. Beside the time scale it's amazing.
Is it difficult to put more objects underneath the cloth?

Congratulations!
regards
SY


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From: Jens Berg Churchill
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 06:01:17
Message: <3c4e97fd$1@news.povray.org>
Very nice, the last constrained end stretches a bit far before being
released but it's not of too much importence.

One thing very few seam to be attempting is tearing, maybe it's on your
agenda?


news:3c4e36a8@news.povray.org...
> Algorithmically not very different, but used in another context.
>
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.
>

> Mexico City.
>


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From: Apache
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 08:58:59
Message: <3c4ec1a3$1@news.povray.org>
How do you handle self-collission detection?


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 10:46:28
Message: <3c4edad4@news.povray.org>
"Juergen Scharfy" <sch### [at] surfeuat> wrote in message
news:3c4e7519@news.povray.org...
> > I hope you like it, and I'll be glad to receive your comments and
> > suggestions.
>
> very, very, VERY nice. Beside the time scale it's amazing.
> Is it difficult to put more objects underneath the cloth?
>
> Congratulations!
> regards
> SY




I have only experimented with a sphere, and I suppose that there may be
other simple objects that can be easily included (maybe a standing cone?)
and other simple objects would require some additional work, like a box.

More complex (non convex, especially) objects would be much more difficult.

I hope I can try with more objects soon.

Thanks again,

Fernando.


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From: Sebastian Holtermann
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 16:14:27
Message: <3c4f27b3@news.povray.org>


> Algorithmically not very different, but used in another context.
> 
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.
> 

> Mexico City.


Wow, very nice!
Imagine what all could be behind it! :-)
-- 
Sebastian H.


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From: Jim Kress
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 17:33:13
Message: <3c4f3a29$1@news.povray.org>
Is this number 1 of 7?

Jim


news:3c4e36a8@news.povray.org...
> Algorithmically not very different, but used in another context.
>
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.
>

> Mexico City.
>


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From: Mark James Lewin
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 17:46:03
Message: <3C4F38D1.7601C583@yahoo.com.au>
This looks really good! To avoid the fixed points being streched that much before
releasing, you could look at the strain they are under, and release them after a
certain limit is reached. There would be more consistency in the simulation then.

How fast are these simulations?

MJL


--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL


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