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Well, here's another WIP.
It sounds silly, but it's actually a problem to add support for the
character to stop and stand still, as the core of my walking system assumes
non-stop momentum from step to step.
The solution I've used here is to actually keep making new steps even when
the character stands still, but it doesn't work very well. :(
The walk cycle also needs more work, and I need to find out how to prevent
that jittering when the character stops.
So - there's plenty of work to do...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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Attachments:
Download 'stoptest.mpg' (379 KB)
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Looks fine to me. An unusually long time to get started again (the leaning
forward part), but otherwise pretty good.
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Amazing!
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Doesn't "work well?" haha. For an automated cycler/app
whatever, that is VERY good! I like the "style" he has in
his walk.
Where are you headed to improve it? You just HAVE to do a
full anim with this guy! :o)
-peter
--
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net
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hmmm, the stopping and starting again are far to slow..
could you make your walk routines always assume a stationay character?
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
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"Tony[B]" wrote:
> Looks fine to me. An unusually long time to get started
> again (the leaning forward part), but otherwise pretty good.
Nah, I don't think the stopping is good enough. I want it to look natural,
so it should happen faster and the feet should also stop in an asymmetrical
pose when he stops. But I'm satisfied with the turning.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Mahalis" wrote:
> Amazing!
Thanks, but I don't think it's quite good enough yet. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Dearmad" wrote:
> Doesn't "work well?" haha. For an automated
> cycler/app whatever, that is VERY good!
Well, I *am* glad that I've come this far already. :)
But I can't settle for less than a natural look, which I haven't
accomplished yet...
> I like the "style" he has in his walk.
That's a separate thing from the walking system. I can make him walk like I
want to. :)
However, I haven't figured out a good way to interpolate between different
walk styles, as I'd really like to do... :(
> Where are you headed to improve it? You just
> HAVE to do a full anim with this guy! :o)
Oh, it will take a looong time before I ever get that far. But it's my plan
to do it eventually. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Rick [Kitty5]" wrote:
> hmmm, the stopping and starting again are far to slow..
Yes. :(
> could you make your walk routines always assume
> a stationay character?
Yes! Why didn't I think of that!
#ifndef (Walking_Or_Standing) // What the system assumes
#declare Walking_Or_Standing = "Standing";
#end
That should be the end of *that* problem! ;)
Joke aside, it's unfortunately not that simple, but I'm looking into it.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Not bad at all.
--
ICQ: 46085459
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