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I'm working on my walking system again.
While working on the spider animation I implemented a feature to make the
walking creature adapt to the ground regardless of gravity. But that feature
looks pretty funny when used on a tall biped!
Well, it was just a small experiment. One of the countless WIPs that you
were never supposed to see...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'alclimbwalk.mpg' (503 KB)
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> Well, it was just a small experiment. One of the countless WIPs that you
> were never supposed to see...
Hahaha... :_) Priceless... I love it. :)
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"Tony[B]" wrote:
> Hahaha... :_) Priceless... I love it. :)
Hehe. Thanks! :D
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune wrote:
> I'm working on my walking system again.
>
> While working on the spider animation I implemented a feature to make the
> walking creature adapt to the ground regardless of gravity. But that
feature
> looks pretty funny when used on a tall biped!
That's funny. Heheh.
> Well, it was just a small experiment. One of the countless WIPs that you
> were never supposed to see...
Well I did see it and it seems you have mastered basic character animation
in an environment I wouldn't propably dare even try.
-Jide
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wow ... me likes ...
--
Jan Walzer <jan### [at] lzernet>
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btw: what about, making his eyes look some steps ahead ... searching for the
path ...
--
Jan Walzer <jan### [at] lzernet>
"Rune" <run### [at] mobilixnetdk> schrieb im Newsbeitrag
news:3c2a6edb@news.povray.org...
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"Jide" wrote:
> That's funny. Heheh.
Thanks! :)
> Well I did see it and it seems you have mastered basic
> character animation in an environment I wouldn't propably
> dare even try.
Oh no, I have in no way mastered it yet. I'm only just working on the
technical foundation. After having made that, I can begin focusing on the
actual character animation basics.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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"Jan Walzer" wrote:
> wow ... me likes ...
Thanks! :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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"Jan Walzer" wrote:
> btw: what about, making his eyes look some steps ahead ...
> searching for the path ...
Yes, that's the plan. :) ...and his head too in a lesser extent.
But first I need to work on making the walking itself more serious...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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> I'm working on my walking system again.
Hurrah!! (i smell a 'Runes Character Animator Include' comming :))
> While working on the spider animation I implemented a feature to make the
> walking creature adapt to the ground regardless of gravity. But that
feature
> looks pretty funny when used on a tall biped!
looks great - i would possably tweak it so the foot step markers match the
shape and style of the figures own feet, and he steps on them directly - ala
max & character studio
> Well, it was just a small experiment. One of the countless WIPs that you
> were never supposed to see...
please post more of your wips :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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