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From: Bill DeWitt
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:44:53
Message: <3c0e5d15@news.povray.org>
"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote in message
news:MPG.16787994d47543659896c6@news.povray.org...
> In article <3c0e58e2$1@news.povray.org>, bde### [at] cflrrcom says...
>
> >  Energy is conserved, as it is taken
> > from other objects. Some things slow down and other things speed up.
>
> Yep, in reality, but this can't be the case here, because in this
> particle system, the particles themselves doesn't influence each
> other....

    Ah, I didn't read that in the previous posts. I assumed that they did
inter-react. If not, you are correct, they either have too high an initial
velocity or he has a problem.


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From: Christoph Hormann
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:48:49
Message: <3C0E5E2A.C0112E46@gmx.de>
Rune wrote:
> 
> I'm not sure I like what I hear. Are you implying that my particle system
> may not be good enough for NASA to use?
> 

It might interest you that NASA once had serious problems with exactly
this problem, but i don't know the precise details, i just heard it
somewhere.

'drift' of the results is a common problem with simulation of such systems
so no need to feel bad about it. ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:53:56
Message: <3C0E5F60.E0C56986@gmx.de>
Lutz-Peter Hooge wrote:
> 
> I think, they would escape the system immediately if they had sufficient
> energy. I maybe wrong though.
> 

Not necessarily, in a 3 body system they can collide with one of the
masses even if the speed is very high.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Lutz-Peter Hooge
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 13:01:00
Message: <MPG.16787f9dc94c6d669896c8@news.povray.org>
In article <3C0E5F60.E0C56986@gmx.de>, chr### [at] gmxde says...

> Not necessarily, in a 3 body system they can collide with one of the
> masses even if the speed is very high.  
Thats even possible with a two-body-system:

o---> <-O

:-)


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From: Christoph Hormann
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 13:09:32
Message: <3C0E6308.BE1AF133@gmx.de>
Lutz-Peter Hooge wrote:
> 
> Thats even possible with a two-body-system:
> 
> o---> <-O
> 

Yes, but this is one special case, in a 3 body system there are various
situations that can lead to a collision.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mark James Lewin
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 16:17:24
Message: <3C0E8B64.1860CEB5@yahoo.com.au>
Sigh. If only all pov particle systems could do this, the world(s) would be a
better place... Reminds me of a program I had years ago that would simulate a
comet passing by the sun.

MJL

--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}}   // MJL


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From: Trevor Quayle
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 16:24:31
Message: <3c0e908f$1@news.povray.org>
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C0E8B64.1860CEB5@yahoo.com.au...
> Sigh. If only all pov particle systems could do this, the world(s) would
be a
> better place... Reminds me of a program I had years ago that would
simulate a
> comet passing by the sun.
>
> MJL

Back when I was going through university for engineering, we had to write a
program for a calculus course that calculated the movement of one planet
around another using some sort of series (I can't quite remember).  I
thought I was pretty slick writing one in VB with a nice GUI, graphics and
laser printouts, I should've done it in POV.

-tgq


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From: Nekar Xenos
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 01:15:37
Message: <3c0f0d09@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c0e4d03@news.povray.org...
> "Nekar Xenos" wrote:
> > Cool!
>
> Thanks!
>

Almost looks like Bueharia ...*hint, hint*

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/




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From: Alf Peake
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 06:29:33
Message: <3c0f569d@news.povray.org>
Its hypnotic :-/ and I feel dissapointed(sp?) that after managing to
follow a particle - it ends - too soon :-(

Alf


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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:24:01
Message: <3c0f6361@news.povray.org>
"Alf Peake" wrote:
> Its hypnotic :-/ and I feel dissapointed(sp?) that after
> managing to follow a particle - it ends - too soon :-(

Actually I feel/felt the same way, but I had to end the animation at some
point...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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