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Just testing some functionality and then this one sort of popped up... :D
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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Attachments:
Download 'pathwalk2.mpg' (81 KB)
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Yow.
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Weird... but cool! :)
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> Just testing some functionality and then this one sort of popped up... :D
oh my!
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>
Cool! I could use one of those :-)
Michael
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On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:
>Just testing some functionality and then this one sort of popped up... :D
Very interesting!
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:
>Just testing some functionality and then this one sort of popped up... :D
Does your method easily allow 'bugs' (six legs, walking in pairs), or is
there no correlation between the various legs?
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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cute and cool!
G
Rune <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>
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"Marc van den Dikkenberg" wrote:
> Does your method easily allow 'bugs' (six legs,
> walking in pairs), or is there no correlation
> between the various legs?
There is indeed correlation between the legs. Each leg is assigned to a
certain time value in a walk cycle. Right now only one leg can be assigned
to each time value, so legs can't walk in pairs, but I intent to add support
for that.
I'll try to animate a spider in the next animation.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Besides the other comments, which I agree with, I think the movement is
suprisingly natural (although I suppose that the algorithm is quite
simple).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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