POV-Ray : Newsgroups : povray.binaries.animations : Eyes again Server Time
20 Jul 2024 05:29:28 EDT (-0400)
  Eyes again (Message 1 to 4 of 4)  
From: Mahalis
Subject: Eyes again
Date: 15 Oct 2001 16:30:21
Message: <3bcb475d@news.povray.org>
In response to the requests for more frames/aa

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


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Attachments:
Download 'emt.avi.dat' (641 KB)

From: Trevor Quayle
Subject: Re: Eyes again
Date: 15 Oct 2001 16:41:06
Message: <3bcb49e2$1@news.povray.org>
There seems to be a jump in the movement of the eyes.  It apperas to be when
they are level, maybe a divide by zero problem or just a glitch in your
code.

-tgq


"Mahalis" <don### [at] fakeycom> wrote in message
news:3bcb475d@news.povray.org...
> In response to the requests for more frames/aa
>
> --
>
> file://Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
>
>
>


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From: Rick [Kitty5]
Subject: Re: Eyes again
Date: 15 Oct 2001 18:32:15
Message: <3bcb63ef@news.povray.org>
> In response to the requests for more frames/aa

cool :))

they got a nasty nervous tick tho


--
Rick

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From: Mahalis
Subject: Re: Eyes again
Date: 15 Oct 2001 19:13:34
Message: <3bcb6d9e@news.povray.org>
Well, of course. Wouldn't you be nervous if something was looking straight
at you for so long?  ;-)
Yes, I had noticed that problem, but I figure that I've got the code as good
as I can get it and if I mess with it any more I'll just screw it up. I'll
look into it, tho.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3bcb49e2$1@news.povray.org...
> There seems to be a jump in the movement of the eyes.  It apperas to be
when
> they are level, maybe a divide by zero problem or just a glitch in your
> code.
>
> -tgq
>
>
> "Mahalis" <don### [at] fakeycom> wrote in message
> news:3bcb475d@news.povray.org...
> > In response to the requests for more frames/aa
> >
> > --
> >
> > file://Mahalis
> > camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle
> > scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> > rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> > c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> > merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> > cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> > cylinder{0.5*y,0,0.1} texture{T}}
> > --
> >
> >
> >
> >
> >
>
>


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