POV-Ray : Newsgroups : povray.binaries.animations : Eyes again : Re: Eyes again Server Time
2 Nov 2024 17:17:13 EDT (-0400)
  Re: Eyes again  
From: Trevor Quayle
Date: 15 Oct 2001 16:41:06
Message: <3bcb49e2$1@news.povray.org>
There seems to be a jump in the movement of the eyes.  It apperas to be when
they are level, maybe a divide by zero problem or just a glitch in your
code.

-tgq


"Mahalis" <don### [at] fakeycom> wrote in message
news:3bcb475d@news.povray.org...
> In response to the requests for more frames/aa
>
> --
>
> file://Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.