POV-Ray : Newsgroups : povray.binaries.animations : Umm, how about looking at the file instead... Server Time
2 Nov 2024 15:27:43 EDT (-0400)
  Umm, how about looking at the file instead... (Message 1 to 4 of 4)  
From: Mahalis
Subject: Umm, how about looking at the file instead...
Date: 14 Oct 2001 15:58:34
Message: <3bc9ee6a@news.povray.org>
Heh heh. Why am I not surprised? :-)

--
 camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--


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Attachments:
Download 'look_see.avi.dat' (342 KB)

From: JRG
Subject: Re: Umm, how about looking at the file instead...
Date: 14 Oct 2001 16:57:53
Message: <3bc9fc51$1@news.povray.org>
Nice loop. Somehow funny. Nice reflections.
With antialiasing and a higher frame rate it'd look even better.

--
Jonathan.

"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc9ee6a@news.povray.org...
> Heh heh. Why am I not surprised? :-)
>
> --
>  camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
> rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
> translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> //Mahalis
> --
>
>
>
>
>


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From: Mahalis
Subject: Re: Umm, how about looking at the file instead...
Date: 14 Oct 2001 17:20:08
Message: <3bca0188$1@news.povray.org>
Funny? I wonder why... Maybe the different-colored eyes and tha fact that
only one has eyelids? :-)

--
 camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--


"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bc9fc51$1@news.povray.org...
> Nice loop. Somehow funny. Nice reflections.
> With antialiasing and a higher frame rate it'd look even better.
>
> --
> Jonathan.
>
> "Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
> news:3bc9ee6a@news.povray.org...
> > Heh heh. Why am I not surprised? :-)
> >
> > --
> >  camera{location<0,0.25,-2> look_at 0.5*y} #declare
> > T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75
color_map{[0
> > rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> > finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> > rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
> > translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> > cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> > cylinder{0.5*y,0,0.1} texture{T}}
> > //Mahalis
> > --
> >
> >
> >
> >
> >
>
>


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From: Rick [Kitty5]
Subject: Re: Umm, how about looking at the file instead...
Date: 15 Oct 2001 11:05:20
Message: <3bcafb30@news.povray.org>
> Heh heh. Why am I not surprised? :-)

lol - more frames and aa (or focal blur?) :))


--
Rick

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