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Funny? I wonder why... Maybe the different-colored eyes and tha fact that
only one has eyelids? :-)
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bc9fc51$1@news.povray.org...
> Nice loop. Somehow funny. Nice reflections.
> With antialiasing and a higher frame rate it'd look even better.
>
> --
> Jonathan.
>
> "Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
> news:3bc9ee6a@news.povray.org...
> > Heh heh. Why am I not surprised? :-)
> >
> > --
> > camera{location<0,0.25,-2> look_at 0.5*y} #declare
> > T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75
color_map{[0
> > rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> > finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> > rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
> > translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> > cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> > cylinder{0.5*y,0,0.1} texture{T}}
> > //Mahalis
> > --
> >
> >
> >
> >
> >
>
>
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