POV-Ray : Newsgroups : povray.binaries.animations : That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu) Server Time
2 Nov 2024 15:27:43 EDT (-0400)
  That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu) (Message 1 to 7 of 7)  
From: Greg M  Johnson
Subject: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 17 Sep 2001 22:18:02
Message: <3ba6aeda@news.povray.org>
I may actually use it in a scene someday...


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Download 'thebodywalker46e11b.mpg' (407 KB)

From: Mike Hough
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 18 Sep 2001 02:16:49
Message: <3ba6e6d1$1@news.povray.org>
Nice run cycle.  The timing needs to be sped up quite a bit but that's easy
enough to do.


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From: KalleK
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 18 Sep 2001 02:26:10
Message: <3ba6e902$1@news.povray.org>
Looks good, especially the front-view.
But his left feed touches the ground in a different way than the right
feed (something happened to him in the childhood?)

cukk


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From: Jérôme Grimbert
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 18 Sep 2001 03:17:19
Message: <3BA6F51F.DD7E4D92@atosorigin.com>
Very impressive, but did you know about the knee and neck problem 
(more obvious on static side view) ?


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From: Greg M  Johnson
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 18 Sep 2001 08:11:27
Message: <3BA739BA.CBB6B276@aol.com>
If you're talking about how they "blob" together, alas, I'm stuck with
it based on my actor's construction.  As a materials scientist, perhaps
I get a kick out of it looking like warm plastic or molten metal.....

I guess I can fix the neck by just raising the head a bit more.  Lean
forward more and raise head more...



> Very impressive, but did you know about the knee and neck problem
> (more obvious on static side view) ?


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From: Greg M  Johnson
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 18 Sep 2001 08:21:20
Message: <3BA73C0C.2690ACC0@aol.com>
Don't mock the injured!
Aah, I didn't notice this myself after studying for a long time.  Easy
fix, though....

KalleK wrote:

> Looks good, especially the front-view.
> But his left feed touches the ground in a different way than the right
> feed (something happened to him in the childhood?)
>
> cukk


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From: Markus Becker
Subject: Re: That same blob character I keep showing again and again, this time with a really cool RUN cycle! (407kbbu)
Date: 24 Sep 2001 13:48:47
Message: <3BAF7210.DD3A9459@t-online.de>
"Greg M. Johnson" schrieb:
> 
> I may actually use it in a scene someday...

Overall great, but it looks a bit stiff, since it does
not bend its spine. In the side view, the horizontal po-
sition of the shoulders should move relative to the hips.

But you'll get that sortet out!

Markus


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