POV-Ray : Newsgroups : povray.binaries.animations : Re: Animation of Fighter Aircraft (732KBbu) Server Time
4 Nov 2024 17:37:24 EST (-0500)
  Re: Animation of Fighter Aircraft (732KBbu) (Message 1 to 6 of 6)  
From: Bob H 
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 17 Aug 2001 15:30:04
Message: <3b7d70bc@news.povray.org>
"PatchWerk" <pat### [at] aolcom> wrote in message
news:3b7d5678@news.povray.org...
> Basically comprised of stolen design elements from th F-15, F-16, F-18,
> F-22, and the EuroFighter proposal, I created this in a pinch for
something
> to put in another animation I'm setting to music.
> Am retexturing the ordinance (and toning it down a bit) right now, have
> added variable-dependant augmentation flames, and formation lights. Will
add
> identification and squadron markings next.

A real beauty.  Wings are rather thin though, don't know if you have trouble
getting thickness for them or if it was intended.  Any normals used?  I
couldn't tell.  Nice jet anyway.

Bob H.


Post a reply to this message

From: Sander
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 18 Aug 2001 05:24:53
Message: <MPG.15e852d442bef0fc989831@NEWS.POVRAY.ORG>
In article <3b7d5678@news.povray.org>, PatchWerk says...
> Ack! I think my date settings were screwed up so I'm reposting this.
> Basically comprised of stolen design elements from th F-15, F-16, F-18,
> F-22, and the EuroFighter proposal, I created this in a pinch for something
> to put in another animation I'm setting to music.
> Am retexturing the ordinance (and toning it down a bit) right now, have
> added variable-dependant augmentation flames, and formation lights. Will add
> identification and squadron markings next.
> 
A very nice animation of a very nice object!
I'm still trying to get the hang of animation technically-wise, and I 
wonder if you would like to disclose what you used to arrive at this 
result: TGA's processed by ??? :-)
-- 
Regards,  Sander


Post a reply to this message

From: Tony[B]
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 19 Aug 2001 00:47:19
Message: <3b7f44d7@news.povray.org>
I would have to agree with Bob here. The wings seem way too thin.


Post a reply to this message

From: PatchWerk
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 24 Aug 2001 00:08:34
Message: <3b85d342@news.povray.org>
> A very nice animation of a very nice object!
> I'm still trying to get the hang of animation technically-wise, and I
> wonder if you would like to disclose what you used to arrive at this
> result: TGA's processed by ??? :-)
> --

Actually, two tools. First used BMP2AVI to render an uncompressed AVI
(easier to work with when syncing up with soundtracks) ... then ported that
over to an MPEG using bbMPEG... which I have to say, is the absolute best
encoder I've ever used, freeware or otherwise.


Post a reply to this message

From: PatchWerk
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 24 Aug 2001 00:13:17
Message: <3b85d45d@news.povray.org>
> A real beauty.  Wings are rather thin though, don't know if you have
trouble
> getting thickness for them or if it was intended.  Any normals used?  I
> couldn't tell.  Nice jet anyway.
>
> Bob H.
>

Yeah, I've since fixed the wings... was using a single bezier patch object
in Moray,  but when it came time to add markings, etc... needed to use a
second object so that the image maps didn't "bleed through" to the
underside. As far as the normals... I did use surface normals, mostly on the
titanium components (flaps, etc)... basically, created all of the textures
I'd need, then created a material map GIF in PSP. My only issue now is to
cut a hole in the cockpit and add a pilot and instrumentation... figgered
I'd get everything done in Moray, export, and pull a clipped_by on the
forward cockpit using an inverted lathe object.


Post a reply to this message

From: Sander
Subject: Re: Animation of Fighter Aircraft (732KBbu)
Date: 24 Aug 2001 05:24:30
Message: <MPG.15f03b96a913054698983d@NEWS.POVRAY.ORG>
In article <3b85d342@news.povray.org>, PatchWerk says...
<snip>
> BMP2AVI to render an uncompressed AVI
> (easier to work with when syncing up with soundtracks) ... then ported that
> over to an MPEG using bbMPEG
<snip> 

Thanks.
Always good to know there is more between heaven...

-- 
Regards,  Sander


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.