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With sound :)
But not finished at all, of course :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
Attachments:
Download 'minigun.avi.dat' (224 KB)
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In article <3b5c7cc7@news.povray.org>, Zeger Knaepen says...
> With sound :)
> But not finished at all, of course :)
>
> cu!
> --
No sound here :(( Nice gun, btw :)
--
Regards, Sander
Post a reply to this message
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Wow amazing how much some simple sound effects can bring life to something
like this. One thing I noticed, the glows, that is what you are using right,
are not synchronized with the barrels of the gun. That is, the flash happens
between two barrels and not at the tip of one as you would expect, pause the
play at the exact moment of one of the flashes and you will see what I mean.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3b5c7cc7@news.povray.org...
> With sound :)
> But not finished at all, of course :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
Post a reply to this message
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> Wow amazing how much some simple sound effects can bring life to something
> like this. One thing I noticed, the glows, that is what you are using right,
> are not synchronized with the barrels of the gun. That is, the flash happens
> between two barrels and not at the tip of one as you would expect, pause the
> play at the exact moment of one of the flashes and you will see what I mean.
Actually they are, but they fade out, so they're only aligned with the barrels
for a very short moment. Should they follow the barrels while fading out?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
>
> Should they follow the barrels while fading out?
Good question. I think I could go either way. Without actually seeing
one in action, I wouldn't be sure. The explosion should stay in it's planes
but some of the burning gases should still be being expelled as the barrel
turns.
Post a reply to this message
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> "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
> >
> > Should they follow the barrels while fading out?
>
> Good question. I think I could go either way. Without actually seeing
> one in action, I wouldn't be sure. The explosion should stay in it's planes
> but some of the burning gases should still be being expelled as the barrel
> turns.
Hmm, actually I should add a smoke-system too then...
Anyway, first I should finish the model.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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After examining the ultimate authority on this subject (Terminator 2 -
Judgement Day) it appears that there is no indication of it following the
rotation of the barrel.
One thing that was visibly different was that the flame appears to begin
approximately a foot beyond the end of the barrel.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3b5cbacd@news.povray.org...
> > "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
> > >
> > > Should they follow the barrels while fading out?
> >
> > Good question. I think I could go either way. Without actually
seeing
> > one in action, I wouldn't be sure. The explosion should stay in it's
planes
> > but some of the burning gases should still be being expelled as the
barrel
> > turns.
> Hmm, actually I should add a smoke-system too then...
>
> Anyway, first I should finish the model.
>
> cu!
>
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
Post a reply to this message
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In article <MPG### [at] NEWSPOVRAYORG>, Sander says...
> In article <3b5c7cc7@news.povray.org>, Zeger Knaepen says...
> > With sound :)
> > But not finished at all, of course :)
> >
> > cu!
> > --
> No sound here :(( Nice gun, btw :)
>
Today I *do* have sound: impressive, though short :)
--
Regards, Sander
Post a reply to this message
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Zeger Knaepen wrote:
>
> With sound :)
> But not finished at all, of course :)
>
I didn not read the text before playing it and had the volume turned quite
high... ;-)
How about some smoke staying there after the single shots?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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> > With sound :)
> > But not finished at all, of course :)
> >
>
> I didn not read the text before playing it and had the volume turned quite
> high... ;-)
>
> How about some smoke staying there after the single shots?
uhm :)
How about giving me some time to finish the model? :)
But you're right actually... The glows were only temporary.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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