POV-Ray : Newsgroups : povray.binaries.animations : Minigun (DivX ;-) !!!) Server Time
20 Jul 2024 09:19:43 EDT (-0400)
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From: Zeger Knaepen
Subject: Re: Minigun (DivX ;-) !!!)
Date: 23 Jul 2001 17:10:18
Message: <3b5c92ba@news.povray.org>
> Wow amazing how much some simple sound effects can bring life to something
> like this. One thing I noticed, the glows, that is what you are using right,
> are not synchronized with the barrels of the gun. That is, the flash happens
> between two barrels and not at the tip of one as you would expect, pause the
> play at the exact moment of one of the flashes and you will see what I mean.
Actually they are, but they fade out, so they're only aligned with the barrels
for a very short moment.  Should they follow the barrels while fading out?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Bill DeWitt
Subject: Re: Minigun (DivX ;-) !!!)
Date: 23 Jul 2001 18:26:54
Message: <3b5ca4ae@news.povray.org>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
>
> Should they follow the barrels while fading out?

    Good question. I think I could go either way. Without actually seeing
one in action, I wouldn't be sure. The explosion should stay in it's planes
but some of the burning gases should still be being expelled as the barrel
turns.


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From: Zeger Knaepen
Subject: Re: Minigun (DivX ;-) !!!)
Date: 23 Jul 2001 20:01:17
Message: <3b5cbacd@news.povray.org>
> "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
> >
> > Should they follow the barrels while fading out?
>
>     Good question. I think I could go either way. Without actually seeing
> one in action, I wouldn't be sure. The explosion should stay in it's planes
> but some of the burning gases should still be being expelled as the barrel
> turns.
Hmm, actually I should add a smoke-system too then...

Anyway, first I should finish the model.

cu!

--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Mike White
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 01:19:58
Message: <3b5d057e@news.povray.org>
After examining the ultimate authority on this subject (Terminator 2 -
Judgement Day) it appears that there is no indication of it following the
rotation of the barrel.

One thing that was visibly different was that the flame appears to begin
approximately a foot beyond the end of the barrel.


"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3b5cbacd@news.povray.org...
> > "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote :
> > >
> > > Should they follow the barrels while fading out?
> >
> >     Good question. I think I could go either way. Without actually
seeing
> > one in action, I wouldn't be sure. The explosion should stay in it's
planes
> > but some of the burning gases should still be being expelled as the
barrel
> > turns.
> Hmm, actually I should add a smoke-system too then...
>
> Anyway, first I should finish the model.
>
> cu!
>
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
http://www.povplace.be.tf
>


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From: Sander
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 06:05:39
Message: <MPG.15c7673f74725dd798981c@NEWS.POVRAY.ORG>
In article <MPG### [at] NEWSPOVRAYORG>, Sander says...
> In article <3b5c7cc7@news.povray.org>, Zeger Knaepen says...
> > With sound :)
> > But not finished at all, of course :)
> > 
> > cu!
> > --
> No sound here :(( Nice gun, btw :)
> 
Today I *do* have sound: impressive, though short :)
-- 
Regards,  Sander


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From: Christoph Hormann
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 06:48:33
Message: <3B5D52F2.C00EED76@gmx.de>
Zeger Knaepen wrote:
> 
> With sound :)
> But not finished at all, of course :)
> 

I didn not read the text before playing it and had the volume turned quite
high... ;-)

How about some smoke staying there after the single shots?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Zeger Knaepen
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 12:08:26
Message: <3b5d9d7a@news.povray.org>
> > With sound :)
> > But not finished at all, of course :)
> >
>
> I didn not read the text before playing it and had the volume turned quite
> high... ;-)
>
> How about some smoke staying there after the single shots?
uhm :)
How about giving me some time to finish the model? :)

But you're right actually...  The glows were only temporary.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Zeger Knaepen
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 12:09:48
Message: <3b5d9dcc$1@news.povray.org>
> Today I *do* have sound: impressive, though short :)
I know...
It was very difficult to synchronize the sound.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Tek
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 17:26:28
Message: <3b5de804@news.povray.org>
Nice! You should add a stream spent shell casings being ejected as it fires :)
(once you finish the gun model, of course)

--
Tek
http://www.evilsuperbrain.com


Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote in message
news:3b5c7cc7@news.povray.org...
> With sound :)
> But not finished at all, of course :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
>
>


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From: Zeger Knaepen
Subject: Re: Minigun (DivX ;-) !!!)
Date: 24 Jul 2001 19:26:14
Message: <3b5e0416@news.povray.org>
> Nice! You should add a stream spent shell casings being ejected as it fires :)
> (once you finish the gun model, of course)
hehe :)

Maybe I will..

cu!

--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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