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Code below:
//
#include "colors.inc"
//#version unofficial MegaPov 0.5;
#declare modclock=0.55;
#declare zoom1=modclock*<0,775,4800>;
camera {
location <0, 0, -4800>+<0,0,4100*clock> //location <0, 0,
-2700>
look_at <-20, 0, 0>
angle 45
//rotate <-30+58*(modclock^2),0,0>
rotate <0,28*clock,0>
}
#declare poww=2^(-1+8*clock); //&
#declare rrr=seed(2043);
#declare nl=0;
#while (nl<1)
#declare patpt=<rand(rrr)-0.5,rand(rrr)-0.5,rand(rrr)-0.5>;
light_source { <0,0,0>
color White*4
//spotlight radius 100 falloff 9 point_at y
//patpt //y
media_interaction on
//tate 360*<0,0,nl/8>
}
#declare ns=0;
#while (ns<5800)
sphere
{(60+800*(rand(rrr)^poww))*vnormalize(<rand(rrr)-0.5,rand(rrr)-0.5,rand(rrr)-0.5>),1+4*rand(rrr)
pigment {White} finish {ambient 0.0525}}
#declare ns=ns+1;
#end
#declare nl=nl+1;
#end
//sphere {<0,0,-500>,50 pigment {White} finish {ambient 0.25}}
//background{White}
light_source{<0,1000,-200> color White*1 media_interaction off//on
}
#declare j=.022;
#declare n=13;
#declare c=0.018;
sphere{0,5000 pigment{rgbft 1} hollow interior{
media {
intervals 13
variance 0.8/128/(n^0.33)
scattering { 2, red 0.05*c blue 0.001*c green 0.02*c}
samples int(n^0.5), 10*n
confidence 1-(0.10^n)
variance 0.10^n//1/1000
ratio 0.9
}
}}
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Attachments:
Download 'spot08e2h05.mpg' (417 KB)
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