POV-Ray : Newsgroups : povray.binaries.animations : Media Fire take 1 (230kau) Server Time
20 Jul 2024 13:22:38 EDT (-0400)
  Media Fire take 1 (230kau) (Message 21 to 22 of 22)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Batronyx
Subject: Re: Media Fire take 1 (230kau)
Date: 5 Apr 2001 21:42:41
Message: <3acd1f11$1@news.povray.org>
Rune wrote in message <3acceeac$1@news.povray.org>...
>"Geoff Wedig" wrote:
>> Ok, I thought those artifacts looked like spherical shapes.
>> I really think if you do a fast anim of the spheres themselves
>> (opaque, in other words) that you'll find the same holes in
>> the surface.
>
>No, I think they're caused by a low number of samples being used.
>More specifically, one sample...

When I first saw the artifacts, it immediately reminded me of a tute on
halos in the 3.0 docs: declaring a halo in a unit sphere with turbulence of
.5 caused artifacts like this. Declaring the container as 1.5 and the sphere
pattern at 1 prevented the clipping effect. IOW maybe your
turb/particle-placement values are extending outside the boundaries of your
merge object. It would make sense since they mostly occur near the top where
you are likely increasing the amount of chaos.

P.S.
The flickering light looked just fine to me as is. <shrug> And yes, it's
still cool!


bat### [at] cadronhsacom


Post a reply to this message

From: Rune
Subject: Re: Media Fire take 1 (230kau)
Date: 6 Apr 2001 06:22:24
Message: <3acd98e0$1@news.povray.org>
"Batronyx" wrote:
> When I first saw the artifacts, it immediately reminded
> me of a tute on halos in the 3.0 docs: declaring a halo
> in a unit sphere with turbulence of .5 caused artifacts
> like this.

I should have been more specific. The problem you and others are referring
to is not the same artefacts I'm talking about. What I'm talking about is
some very abrupt transparent cracks and holes in the media.

> Declaring the container as 1.5 and the sphere pattern at
> 1 prevented the clipping effect.

There's probably a bit of the clipping problem too, but that should be easy
to fix, like you describe.

> P.S.
> The flickering light looked just fine to me as is.

Well, not to me. I'll try a different approach in the next anim.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.