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Rune wrote in message <3acceeac$1@news.povray.org>...
>"Geoff Wedig" wrote:
>> Ok, I thought those artifacts looked like spherical shapes.
>> I really think if you do a fast anim of the spheres themselves
>> (opaque, in other words) that you'll find the same holes in
>> the surface.
>
>No, I think they're caused by a low number of samples being used.
>More specifically, one sample...
When I first saw the artifacts, it immediately reminded me of a tute on
halos in the 3.0 docs: declaring a halo in a unit sphere with turbulence of
.5 caused artifacts like this. Declaring the container as 1.5 and the sphere
pattern at 1 prevented the clipping effect. IOW maybe your
turb/particle-placement values are extending outside the boundaries of your
merge object. It would make sense since they mostly occur near the top where
you are likely increasing the amount of chaos.
P.S.
The flickering light looked just fine to me as is. <shrug> And yes, it's
still cool!
bat### [at] cadronhsa com
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"Batronyx" wrote:
> When I first saw the artifacts, it immediately reminded
> me of a tute on halos in the 3.0 docs: declaring a halo
> in a unit sphere with turbulence of .5 caused artifacts
> like this.
I should have been more specific. The problem you and others are referring
to is not the same artefacts I'm talking about. What I'm talking about is
some very abrupt transparent cracks and holes in the media.
> Declaring the container as 1.5 and the sphere pattern at
> 1 prevented the clipping effect.
There's probably a bit of the clipping problem too, but that should be easy
to fix, like you describe.
> P.S.
> The flickering light looked just fine to me as is.
Well, not to me. I'll try a different approach in the next anim.
Rune
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