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"Batronyx" wrote:
> When I first saw the artifacts, it immediately reminded
> me of a tute on halos in the 3.0 docs: declaring a halo
> in a unit sphere with turbulence of .5 caused artifacts
> like this.
I should have been more specific. The problem you and others are referring
to is not the same artefacts I'm talking about. What I'm talking about is
some very abrupt transparent cracks and holes in the media.
> Declaring the container as 1.5 and the sphere pattern at
> 1 prevented the clipping effect.
There's probably a bit of the clipping problem too, but that should be easy
to fix, like you describe.
> P.S.
> The flickering light looked just fine to me as is.
Well, not to me. I'll try a different approach in the next anim.
Rune
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