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Here I've used my particle system to simulate some cheap, fast-rendering
fire using glows. (Unfortunately glows only work on dark backgrounds.)
I'm not quite sure how realistic it is. How would you rate it?
Rune
--
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Attachments:
Download 'fire.mpg' (122 KB)
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From: Christoph Hormann
Subject: Re: particle system : fire (121kbu)
Date: 1 Apr 2001 05:35:45
Message: <3AC6F671.139741D2@gmx.de>
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Rune wrote:
>
> Here I've used my particle system to simulate some cheap, fast-rendering
> fire using glows. (Unfortunately glows only work on dark backgrounds.)
>
> I'm not quite sure how realistic it is. How would you rate it?
>
The motion looks fairly realistic, but the glows don't create realistic
flames, which should have a more stretched shape and a sharper border.
Have you tried media with a blob pattern for density?
BTW, you can also use negative color in glows on bright background. Could
make a quite convincing and fast smoke.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Rune" <run### [at] inamecom> wrote :
>
> I'm not quite sure how realistic it is. How would you rate it?
Looks like a large fire blurred in the distance.
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looks like some of the demoscene stuff - dunno if its realistic, very nice
all the same
--
Rick
POV-Ray News & Resources - http://Povray.co.uk
Kitty5 WebDesign - http://Kitty5.com
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Better than any fire I've ever made. :) I agree with Bill, though. Add some
turbulence to the glows.
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"Christoph Hormann" wrote:
> The motion looks fairly realistic, but the glows don't
> create realistic flames, which should have a more stretched
> shape and a sharper border.
Ok.
> Have you tried media with a blob pattern for density?
No, but I've been thinking about it. I'll probably try it later.
> BTW, you can also use negative color in glows on bright
> background. Could make a quite convincing and fast smoke.
Good idea. I will try it later. I think media will do a better job for smoke
too though.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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"Bill DeWitt" wrote:
> Looks like a large fire blurred in the distance.
Hmm, I agree.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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"Rick [Kitty5]" wrote:
> looks like some of the demoscene stuff
What demoscene stuff are you talking about?
> - dunno if its realistic, very nice all the same
Thank you!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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"Tony[B]" wrote:
> Better than any fire I've ever made. :)
Really? :)
> I agree with Bill, though. Add some turbulence to the glows.
I'll try, but I don't think that will help. Media is the way I guess.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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TonyB suggested that I should add turbulence to the glows to improve the
fire.
Here it is - I think it does improve it! It's a lot slower too though...
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
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Attachments:
Download 'fireturb.mpg' (122 KB)
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