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Wow! How do you make the image map distort like that?
sig
--
ICQ 74734588
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"Sigmund Kyrre Aas" <as### [at] stud ntnu no> wrote in message
news:j36fbt8et37csqfhfe34ttda4il7mt8ve2@4ax.com...
> Wow! How do you make the image map distort like that?
>
The image map is 'UV_mapped' to the mesh of the cloth using MegaPOV.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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"Dave Blandston" <gra### [at] earthlink net> wrote in message
news:3ab6d728@news.povray.org...
> Wow! That's amazing! Yep, definitely worth the download...
Thankyou. :-)
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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"Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
news:3ab75751@news.povray.org...
> Beautiful.
Thankyou.
>Cloth looks a little rubbery, but that's almost always they
> case.
I know, hence the title '...Membrane'. Still haven't quite got to grips with
how to control the stretchiness (and it's only after all the frames are
rendered that you can be sure how the cloth's gonna behave).
>Other than that, it's fantastic.
:-)
>I love the way it slips over that
> one set of balls on its own weight.
Me too.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3ab76ace@news.povray.org...
> Besides the cloth anims of clothing on people, this is the coolest cloth
> anim I've ever seen! :)
High praise indeed> Thankyou :-)
>I agree that it's ever so slightly rubbery, but
> that's not a bad thing in this case.
I agree.
>I had wondered what would happen if you
> changed the attach {} points over time.
In what way? They are of course changing.. they follow a spline. I next want
to able to rotate them around the spline, but I couldn't face that this
time. I gues I'll need to use vrotate or vtransform or something. I'll do
that next.
>Wonderful! Thank you!
Ta.
>Now we need to
> render it bigger, with radiosity, etc. etc.! :)
That's a *bad* idea Tony.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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> High praise indeed. Thank you :-)
You're welcome.
> In what way?
I dunno, I just wondered if they'd do what you made them do, move along. :)
> That's a *bad* idea Tony.
Mkay...
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> I know, hence the title '...Membrane'. Still haven't quite got to grips
with
> how to control the stretchiness (and it's only after all the frames are
> rendered that you can be sure how the cloth's gonna behave).
You want to look at "elongation" and "shear". Make "elongation" small. Play
with "shear".
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3ab80ad5@news.povray.org...
> You want to look at "elongation" and "shear". Make "elongation" small.
Play
> with "shear".
Hmmm... "elongation", yes, I agree, but "shear"? What about "strength"?
My one gripe is.."why so many options?" Surely elongation, shear and
strength could be combined into one option.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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> My one gripe is.."why so many options?" Surely elongation, shear and
> strength could be combined into one option.
Because they are 3 totally different things. Shear is diagonal stretching.
Elongation is how much you want it to stretch beyond the "dist" you
establish. Strength controls stiffness or how easily the "springs" between
points bend.
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Beautiful!
Maybe if you could make it make folds and drapes instead of stretching, it
would look more like cloth. I don't know how possible this is. This could
still be fine for t-shirt material...
Nekar
"Andy Cocker" <big### [at] mariner9 fsnet co uk> wrote in message
news:3ab6caa9$1@news.povray.org...
> Hi,
>
> I didn't realise how huge this anim was gonna end up. It's 2.5 Mb, so I've
> posted it on my site.
>
> http://www.mariner9.fsnet.co.uk/animation/Thread_The_Membrane.mpg
>
> It *is* 200 frames though, so you get a full 8 seconds, and I hope you'll
> agree it's worth the download.
>
> It's the culmination of my Cloth Simulator experiments, and I'm very
pleased
> with it.
>
> Comments?
>
>
> --
> Andy Cocker
>
> ---------------------------------------------------------------
> listen to my music at:
> www.mp3.com/lunarland
> ---------------------------------------------------------------
>
> 'I spilled spot remover on my dog. He's gone now. '
> 'I went to a restaurant that serves "breakfast at any time."
> So I ordered french toast during the Renaissance. '
>
> - Steven Wright.
> ---------------------------------------------------------------
>
>
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