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"Sander" wrote:
> what I meant is what do _you_ use as an encoder (CMPEG?)
Usually I use VideoMach. (Can't remember the URL)
> and what do _you_ use to succesfully see the animations??
Windows Media Player v6.4, although it does not always loop completely
smoothly.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
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On Tue, 20 Feb 2001 16:42:00 +0100, "Rune" <run### [at] iname com>
wrote:
>"Sander" wrote:
>> what I meant is what do _you_ use as an encoder (CMPEG?)
>
>Usually I use VideoMach. (Can't remember the URL)
http://www.videomach.com
>
>> and what do _you_ use to succesfully see the animations??
>
>Windows Media Player v6.4, although it does not always loop completely
>smoothly.
>
>Rune
_ __ __ _
\/ \ Justin Whitton / \/
_/\__/ mail: jus### [at] rayjay clara co uk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
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In article <3A900843.CB2AD04F@gmx.de>, Christoph Hormann
<chr### [at] gmx de> wrote:
> I still have not tried Chris Huff's particle system patch, but i think it
> offers some things of that kind.
It can, sort of...it has a half-implemented inter-particle force
calculation that should be useable for it, though it is pretty slow.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <3a9053a0@news.povray.org>, "Rune" <run### [at] iname com>
wrote:
> > I still have not tried Chris Huff's particle system patch,
> > but i think it offers some things of that kind.
>
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
>
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.
I have tried to design my particle system to be as general as
possible...I've used it for spraypaint, fountains, smoke, fire, and
snow...
The closest thing to surface tension would be the inter-particle force
calculation, which is off by default (and isn't finished anyway).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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