POV-Ray : Newsgroups : povray.binaries.animations : Wild Hose Server Time
20 Jul 2024 15:25:21 EDT (-0400)
  Wild Hose (Message 21 to 24 of 24)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Rune
Subject: Re: Wild Hose
Date: 20 Feb 2001 11:14:06
Message: <3a9297ce@news.povray.org>
"Sander" wrote:
> what I meant is what do _you_ use as an encoder (CMPEG?)

Usually I use VideoMach. (Can't remember the URL)

> and what do _you_ use to succesfully see the animations??

Windows Media Player v6.4, although it does not always loop completely
smoothly.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Justin Whitton
Subject: Re: Wild Hose
Date: 21 Feb 2001 03:26:54
Message: <eou69to97jndm1fcsrj5j4j4plrgdvan5l@4ax.com>
On Tue, 20 Feb 2001 16:42:00 +0100, "Rune" <run### [at] inamecom>
wrote:

>"Sander" wrote:
>> what I meant is what do _you_ use as an encoder (CMPEG?)
>
>Usually I use VideoMach. (Can't remember the URL)

http://www.videomach.com

>
>> and what do _you_ use to succesfully see the animations??
>
>Windows Media Player v6.4, although it does not always loop completely
>smoothly.
>
>Rune

_  __                                           __  _
 \/  \ Justin Whitton                          /  \/
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
 \/  \ web: www.rayjay.clara.co.uk             /  \/
_/\__/\MSN Messenger ID:msn### [at] rayjayclaracouk/\__/\_


Post a reply to this message

From: Chris Huff
Subject: Re: Wild Hose
Date: 22 Feb 2001 22:17:23
Message: <chrishuff-4FCB38.22162922022001@news.povray.org>
In article <3A900843.CB2AD04F@gmx.de>, Christoph Hormann 
<chr### [at] gmxde> wrote:

> I still have not tried Chris Huff's particle system patch, but i think it
> offers some things of that kind.  

It can, sort of...it has a half-implemented inter-particle force 
calculation that should be useable for it, though it is pretty slow.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Chris Huff
Subject: Re: Wild Hose
Date: 22 Feb 2001 22:19:54
Message: <chrishuff-458AD4.22185922022001@news.povray.org>
In article <3a9053a0@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> > I still have not tried Chris Huff's particle system patch,
> > but i think it offers some things of that kind.
> 
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
> 
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.

I have tried to design my particle system to be as general as 
possible...I've used it for spraypaint, fountains, smoke, fire, and 
snow...
The closest thing to surface tension would be the inter-particle force 
calculation, which is off by default (and isn't finished anyway).

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.