|
![](/i/fill.gif) |
In article <3a9053a0@news.povray.org>, "Rune" <run### [at] iname com>
wrote:
> > I still have not tried Chris Huff's particle system patch,
> > but i think it offers some things of that kind.
>
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
>
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.
I have tried to design my particle system to be as general as
possible...I've used it for spraypaint, fountains, smoke, fire, and
snow...
The closest thing to surface tension would be the inter-particle force
calculation, which is off by default (and isn't finished anyway).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |