POV-Ray : Newsgroups : povray.binaries.animations : Wild Hose : Re: Wild Hose Server Time
20 Jul 2024 15:22:44 EDT (-0400)
  Re: Wild Hose  
From: Chris Huff
Date: 22 Feb 2001 22:19:54
Message: <chrishuff-458AD4.22185922022001@news.povray.org>
In article <3a9053a0@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> > I still have not tried Chris Huff's particle system patch,
> > but i think it offers some things of that kind.
> 
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
> 
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.

I have tried to design my particle system to be as general as 
possible...I've used it for spraypaint, fountains, smoke, fire, and 
snow...
The closest thing to surface tension would be the inter-particle force 
calculation, which is off by default (and isn't finished anyway).

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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