POV-Ray : Newsgroups : povray.binaries.animations : next asteroid/ring collide try [~108K mpg] Server Time
20 Jul 2024 13:17:15 EDT (-0400)
  next asteroid/ring collide try [~108K mpg] (Message 1 to 8 of 8)  
From: Bob H 
Subject: next asteroid/ring collide try [~108K mpg]
Date: 23 Jan 2001 10:14:09
Message: <3a6d9fc1@news.povray.org>
Getting some interaction now using a media to form where the ring particles
interact with the asteroid.  Not great but it's an improvement.
This is the second part of 3 I have in mind for now, have yet to put all three
together.
Thinking I need to add some lights or radiosity to get the hot glow to
illuminate the surroundings.  Not looking forward to that.

Bob H.
--
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Attachments:
Download 'ARC2.MPG' (80 KB)

From: Rick [Kitty5]
Subject: Re: next asteroid/ring collide try [~108K mpg]
Date: 23 Jan 2001 10:30:51
Message: <3a6da3ab@news.povray.org>
the rock looks much better, dont like what you have done to the planet tho
:))


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From: Christoph Hormann
Subject: Re: next asteroid/ring collide try [~108K mpg]
Date: 23 Jan 2001 12:50:07
Message: <3A6DC44F.B70265ED@gmx.de>
"Bob H." wrote:
> 
> Getting some interaction now using a media to form where the ring particles
> interact with the asteroid.  Not great but it's an improvement.
> This is the second part of 3 I have in mind for now, have yet to put all three
> together.
> Thinking I need to add some lights or radiosity to get the hot glow to
> illuminate the surroundings.  Not looking forward to that.
> 

I just thought, that the texture of the asteroid should change during
transit, because it would get more craters :-)

Concerning the ring, maybe some more variation in density and some less
sharp borders would be good.  It vould even be devided into several
smaller stripes.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Bob H 
Subject: Re: next asteroid/ring collide try [~108K mpg]
Date: 23 Jan 2001 13:10:04
Message: <3a6dc8fc@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3a6da3ab@news.povray.org...
> the rock looks much better, dont like what you have done to the planet tho

No?  That's okay because like I had said before it will no doubt change again.

Bob H.


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From: Bob H 
Subject: Re: next asteroid/ring collide try [~96K mpg]
Date: 23 Jan 2001 13:17:08
Message: <3a6dcaa4@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A6DC44F.B70265ED@gmx.de...
>
> I just thought, that the texture of the asteroid should change during
> transit, because it would get more craters :-)

Ah yes, I haven't gotten to part 3 yet and that's where it will need that
happening.  I might not ever finish.

> Concerning the ring, maybe some more variation in density and some less
> sharp borders would be good.  It vould even be devided into several
> smaller stripes.

It's all random right now, from closely spaced to wider spaced rings.  Colors
are random too but start from a medium gray.
I haven't figured a way of going about it to get gaps in the same density blend
map.  I'll post here with the part 1 animation so you can see the ring better
from a distance.  Small mpeg file.

Bob H.


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Attachments:
Download 'ARC1.MPG' (70 KB)

From: Christoph Hormann
Subject: Re: next asteroid/ring collide try [~96K mpg]
Date: 23 Jan 2001 14:07:26
Message: <3A6DD66D.B1E7871D@gmx.de>
"Bob H." wrote:
> 
> Ah yes, I haven't gotten to part 3 yet and that's where it will need that
> happening.  I might not ever finish.
> 

I know that feeling...

> It's all random right now, from closely spaced to wider spaced rings.  Colors
> are random too but start from a medium gray.
> I haven't figured a way of going about it to get gaps in the same density blend
> map.  I'll post here with the part 1 animation so you can see the ring better
> from a distance.  Small mpeg file.
> 

It looks really a bit to regular in both color and density.  I don't know
very much about media, so i can't help with that.  Some photos:

http://photojournal.jpl.nasa.gov/catalog/PIA01962.jpg
http://photojournal.jpl.nasa.gov/catalog/PIA02241.jpg

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Eric Andersen
Subject: Re: next asteroid/ring collide try [~108K mpg]
Date: 24 Jan 2001 16:58:54
Message: <3A6F5049.52647DDF@zerotensor.org>
i see that the planet is rotating.
I assume the ring rotates too,
so as the rock goes through the ring,
it should leave a wake or trail in the ring.
perhaps you could add a media element attached to the
asteroid that interacts with the media in the ring object
downstream to create the effect.  Is that how you made the
glow?  I really like how the leading edge glows bright.
I imagine a particle method would
work best for accurately simulating the ring,
 but that would take years to render.
Looks very slick anyhow.
_______________________
Eric Andersen
eri### [at] zerotensororg
http://zerotensor.org/
_______________________


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From: Bob H 
Subject: Re: next asteroid/ring collide try [~108K mpg]
Date: 24 Jan 2001 19:54:27
Message: <3a6f7943@news.povray.org>
Thanks, yeah it is going to have some kind of downstream wake if I can manage
to add that.  CSG differencing away a hole didn't look good.
A close-up view of the interaction as it now is terrible too, you just don't
see it well in this yet.
It is a scaled up media-filled slice of the asteroid/ring intersection.  Pretty
simplistic except for the fact I have the scales, rotations and translations
all done first and yet the asteroid still passes through <0,0,0>.
One of those things that make me wish I could paint it in and not try to CSG my
way through.
Ring rotation is opposite direction of asteroid direction btw.

Bob H.

"Eric Andersen" <eri### [at] zerotensororg> wrote in message
news:3A6F5049.52647DDF@zerotensor.org...
>
> i see that the planet is rotating.
> I assume the ring rotates too,
> so as the rock goes through the ring,
> it should leave a wake or trail in the ring.
> perhaps you could add a media element attached to the
> asteroid that interacts with the media in the ring object
> downstream to create the effect.  Is that how you made the
> glow?  I really like how the leading edge glows bright.
> I imagine a particle method would
> work best for accurately simulating the ring,
>  but that would take years to render.
> Looks very slick anyhow.
> _______________________
> Eric Andersen
> eri### [at] zerotensororg
> http://zerotensor.org/
> _______________________


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