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> > Thanks, I'll give it a whirl. I usually render to Bitmap. Oh, final
version
> > underway. 240x180, AA on at 0.3, only 90 frames otherwise the poor Cyrix
> > would be busy for several days. Thinned the band somewhat so it's less
> > clunky. It IS for a female finger, after all
>
> I don't understand why it's so slow? Or is that about the normal speed
> for the tracer you're using? Do you have a huge load of IOR going on or
> something? The ring is surrounded by blackness so it isn't reflecting
> other refracting objects and for only 90 frames... What sort of
> primitives or math did you use in the source file? Are you
> multi-tasking heavily?
>
> I'm not accusing you or anything of foul play here... ;o) but I'm
> really curious.
More a case of a very low performance chip. I've seen this Cyrix out
performed by a Pentium 166 with 16M of memory. With only Exporer, Systray
and Megapov, the final 90 frames took 9.5 hours. Mind you, it was shooting
photons for over an hour of that time. Plus the ring itself is composed of
840 blobbed spheres - 360 for the ring, 480 for the pattern. The setting is
made of blobbed cylinders. The gem is a plain ruby sphere. Blobs always take
ages, anyway (at least for me)
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"Data" <not@all> wrote in message news:3a4f43bd@news.povray.org...
> I know, but for some reason Animation Shop hasn't been saving the AVIs. It
> says it is, but the file is 0k :(
> Maybe I'll just upload & post a link. Sorry 'bout that.
>
Okay, reinstalled the codex and I've managed to convince it to save
properly.
Post a reply to this message
Attachments:
Download 'ring1.avi.dat' (268 KB)
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In article <3a4fe2a0@news.povray.org>, "Data" <not@all> wrote:
> Okay, reinstalled the codex and I've managed to convince it to save
> properly.
Unfortunately, I couldn't see it...just got white frames.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <3a4fe214@news.povray.org>, "Data" <not@all> wrote:
> Mind you, it was shooting photons for over an hour of that time.
There isn't much for photons to do in this scene...you might as well
turn them off and save the calculation time.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Lance Birch
Subject: Re: something I'm toying with [AVI, 268kbu]
Date: 31 Dec 2000 21:26:26
Message: <3a4fead2@news.povray.org>
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Works here, but it uses DivX.
--
Lance.
http://come.to/the.zone
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"Lance Birch" <-> wrote in message news:3a4fe071@news.povray.org...
> Dearmad wrote:
> > I don't understand why it's so slow? Or is that about the normal speed
> > for the tracer you're using? Do you have a huge load of IOR going on or
> > something? The ring is surrounded by blackness so it isn't reflecting
> > other refracting objects and for only 90 frames... What sort of
> > primitives or math did you use in the source file? Are you
> > multi-tasking heavily?
> >
> > I'm not accusing you or anything of foul play here... ;o) but I'm
> > really curious.
>
> I think it's just because he's using a *Cyrix*, which aren't very fast
when
> it comes to doing the processing needed for raytracing.
>
Nail on the head. Cyrix FPUs aren't the best around. From what I've read,
even when they were new they were bottom of the ladder. Strictly business
CPUs, I'm afraid. Pity I didn't know that until after we'd forked out
AU$2000 for this thing in 98. But if I can scrounge up a K6II I won't need a
new motherboard, at least
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> AU$2000
oo, you're in Australia? Same here :)
--
Lance.
http://come.to/the.zone
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"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-6A46D1.21223431122000@news.povray.org...
> In article <3a4fe214@news.povray.org>, "Data" <not@all> wrote:
>
> > Mind you, it was shooting photons for over an hour of that time.
>
> There isn't much for photons to do in this scene...you might as well
> turn them off and save the calculation time.
>
<sighs> Now you tell me. Ah well, it's done now
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"Chris Huff" <> wrote in message
news:chrishuff-BF29AB.21200931122000@news.povray.org...
> In article <3a4fe2a0@news.povray.org>, "Data" <not@all> wrote:
>
> > Okay, reinstalled the codex and I've managed to convince it to save
> > properly.
>
> Unfortunately, I couldn't see it...just got white frames.
>
Meh, this is getting annoying. I guess I'll upload the gif, after all
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"Lance Birch" <-> wrote in message news:3a4fead2@news.povray.org...
> Works here, but it uses DivX.
>
> --
Yeah, sorry
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