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A slow moving Mustang. I was preparing to live up to my promise (to Bob H.
for the 'Formation Break" animation) and discovered a few animation
glitches.
Lots of things on the "To-Do" list as yet. In other words, please excuse my
feeble attempt to animate the water. :)
Grim
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Attachments:
Download 'Solo.mpg' (484 KB)
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GrimDude wrote:
>
> A slow moving Mustang. I was preparing to live up to my promise (to Bob H.
> for the 'Formation Break" animation) and discovered a few animation
> glitches.
>
> Lots of things on the "To-Do" list as yet. In other words, please excuse my
> feeble attempt to animate the water. :)
>
The water does not look that bad, but you really should use antialiasing (don't
forget to turn jitter off). Otherwise it looks good.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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"GrimDude" <gri### [at] netzerocom> wrote in message
news:3a04ea8f@news.povray.org...
> A slow moving Mustang. I was preparing to live up to my promise (to Bob H.
> for the 'Formation Break" animation) and discovered a few animation
> glitches.
>
> Lots of things on the "To-Do" list as yet. In other words, please excuse
my
> feeble attempt to animate the water. :)
This is crying out for motion blur. Also the Mustang is lost against the
dark horizon. But I like it...
All the best,
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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needs more mustang, maybe have the camera tracking, and a wee burst of lens
flare :)
i wouldnt worry about the water, its not the focus of your animation, just
need to do something about the dark horizon....
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Thanks, Andy. I haven't figured out how to animate forward motion and prop
motion, too. Well, not without redefining the Mustang object. I am working
on a solution though (wish nested blurs were allowed).
Grim
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Thanks, Rick. I upped the light intensity, and that seems to help. Regarding
tracking shots, that is my final intention, but after I get everything in
the scene balanced out.
I think I have the water close enough after working on it today.
The final animation (if nothing changes too much) will require six days for
64 frames with radiosity. I may not use rad, though, as it seems to cause
anomalies from frame to frame (not good). That's six days for what you've
just seen, but with more planes. The formation break final rendering will,
no doubt, take longer. <sigh>
Grim
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Thank you, Christoph. I agree with your suggestion completely. :)
Grim
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