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>
> I haven't lost my obsession with cloth simulation, and I just learned about
> some ODE's numerical methods, so I thought it would be great to try them.
>
> Here is one of my early tests, but I like how it looks...
Nice. Seems quite stiff, how many integration steps did you use per
frame?
There does not seem to be any bending stiffness, having a bit of this
usually improves realism for most types of cloth.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______
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I cannot recall the stepsize for this particular example... But I believe it
must have been about 1e-4 for each "step", and I took a snapshot when I
reached my desired fps value, in this case it was 1/24 I think.
I'll post soon a much improved experiment.
Fernando.
news:3DCA2537.5F64CE84@gmx.de...
>
>
> >
> > I haven't lost my obsession with cloth simulation, and I just learned
about
> > some ODE's numerical methods, so I thought it would be great to try
them.
> >
> > Here is one of my early tests, but I like how it looks...
>
> Nice. Seems quite stiff, how many integration steps did you use per
> frame?
>
> There does not seem to be any bending stiffness, having a bit of this
> usually improves realism for most types of cloth.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______
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Very nice. There is a jitteriness that as another said might be more due to
your mpg compilation than an animation "problem."
Another thing that I like about this is that it gives me an indication of
how to grow my own! I was always wondering about some problems but your anim
makes it easier for me to figure out how to start the process.
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> I hope you like it.
I like it very much! Very realistic movement and I am clueless to the
formulas. (You don't need to try to explain, I wouldn't understand anyway).
;o)
Regards,
Hugo
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I'm glad you liked it and that I was able to inspire you in some way :)
Thanks,
Fernando.
news:3dcbf63a@news.povray.org...
> Very nice. There is a jitteriness that as another said might be more due
to
> your mpg compilation than an animation "problem."
>
> Another thing that I like about this is that it gives me an indication of
> how to grow my own! I was always wondering about some problems but your
anim
> makes it easier for me to figure out how to start the process.
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Hi Hugo!
Thanks! I hope you'll also like the one I'm going to post soon.
Fernando
news:3dcbf783@news.povray.org...
> > I hope you like it.
>
> I like it very much! Very realistic movement and I am clueless to the
> formulas. (You don't need to try to explain, I wouldn't understand
anyway).
> ;o)
>
> Regards,
> Hugo
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