POV-Ray : Newsgroups : povray.binaries.animations : Re: Cloths again :) Server Time
1 Nov 2024 23:16:45 EDT (-0400)
  Re: Cloths again :) (Message 1 to 6 of 6)  
From: Christoph Hormann
Subject: Re: Cloths again :)
Date: 7 Nov 2002 03:32:57
Message: <3DCA2537.5F64CE84@gmx.de>

> 
> I haven't lost my obsession with cloth simulation, and I just learned about
> some ODE's numerical methods, so I thought it would be great to try them.
> 
> Here is one of my early tests, but I like how it looks...

Nice.  Seems quite stiff, how many integration steps did you use per
frame?

There does not seem to be any bending stiffness, having a bit of this
usually improves realism for most types of cloth.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______


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From:
Subject: Re: Cloths again :)
Date: 7 Nov 2002 17:54:15
Message: <3dcaef17@news.povray.org>
I cannot recall the stepsize for this particular example... But I believe it
must have been about 1e-4 for each "step", and I took a snapshot when I
reached my desired fps value, in this case it was 1/24 I think.

I'll post soon a much improved experiment.

Fernando.



news:3DCA2537.5F64CE84@gmx.de...
>
>

> >
> > I haven't lost my obsession with cloth simulation, and I just learned
about
> > some ODE's numerical methods, so I thought it would be great to try
them.
> >
> > Here is one of my early tests, but I like how it looks...
>
> Nice.  Seems quite stiff, how many integration steps did you use per
> frame?
>
> There does not seem to be any bending stiffness, having a bit of this
> usually improves realism for most types of cloth.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Greg M  Johnson
Subject: Re: Cloths again :)
Date: 8 Nov 2002 12:36:58
Message: <3dcbf63a@news.povray.org>
Very nice.  There is a jitteriness that as another said might be more due to
your mpg compilation than an animation "problem."

Another thing that I like about this is that it gives me an indication of
how to grow my own! I was always wondering about some problems but your anim
makes it easier for me to figure out how to start the process.


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From: Hugo
Subject: Re: Cloths again :)
Date: 8 Nov 2002 12:42:27
Message: <3dcbf783@news.povray.org>
> I hope you like it.

I like it very much! Very realistic movement and I am clueless to the
formulas. (You don't need to try to explain, I wouldn't understand anyway).
;o)

Regards,
Hugo


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From:
Subject: Re: Cloths again :)
Date: 8 Nov 2002 18:00:28
Message: <3dcc420c@news.povray.org>
I'm glad you liked it and that I was able to inspire you in some way :)

Thanks,

Fernando.


news:3dcbf63a@news.povray.org...
> Very nice.  There is a jitteriness that as another said might be more due
to
> your mpg compilation than an animation "problem."
>
> Another thing that I like about this is that it gives me an indication of
> how to grow my own! I was always wondering about some problems but your
anim
> makes it easier for me to figure out how to start the process.


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From:
Subject: Re: Cloths again :)
Date: 8 Nov 2002 18:03:18
Message: <3dcc42b6@news.povray.org>
Hi Hugo!

Thanks! I hope you'll also like the one I'm going to post soon.

Fernando


news:3dcbf783@news.povray.org...
> > I hope you like it.
>
> I like it very much! Very realistic movement and I am clueless to the
> formulas. (You don't need to try to explain, I wouldn't understand
anyway).
> ;o)
>
> Regards,
> Hugo


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