POV-Ray : Newsgroups : povray.binaries.animations : Hecatonicosachoron, mpeg-1 ? Server Time
19 Jul 2024 19:27:24 EDT (-0400)
  Hecatonicosachoron, mpeg-1 ? (Message 1 to 3 of 3)  
From: David Fontaine
Subject: Hecatonicosachoron, mpeg-1 ?
Date: 28 Jul 2002 23:51:49
Message: <3D44BD39.1030304@faricy.net>
See if this one works, I just renamed the file. my assumption was
mpeg2encode makes mpeg2 files...

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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Attachments:
Download '3dodslic.mpg' (186 KB)

From: Samuel Benge
Subject: Re: Hecatonicosachoron, mpeg-1 ?
Date: 30 Jul 2002 16:16:26
Message: <3D46F419.6070303@caltel.com>
Second time trying...... and it works! You need to make a stellated 
version now :)

David Fontaine wrote:

> See if this one works, I just renamed the file. my assumption was
> mpeg2encode makes mpeg2 files...
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: David Fontaine
Subject: Re: Hecatonicosachoron, mpeg-1 ?
Date: 31 Jul 2002 22:14:06
Message: <3D489ADB.1090706@faricy.net>
Samuel Benge wrote:

> Second time trying...... and it works! You need to make a stellated 
> version now :)

All kinds of star polychorons are in the works, no worry.  I don't have 
Mathematica though, so the going is a little tedious; my data files are 
made by a C++ program, and I have to break concave polyhedra into convex 
ones for the POV slicing script I wrote.  Theoretically it should work 
as long as at least the polygons are convex but doesn't and is basically 
spaghetti code.  Anyway, generating the cross-sections was taking 
upwards of 30 seconds a frame, so I'm porting that to C++...

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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