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Samuel Benge wrote:
> Second time trying...... and it works! You need to make a stellated
> version now :)
All kinds of star polychorons are in the works, no worry. I don't have
Mathematica though, so the going is a little tedious; my data files are
made by a C++ program, and I have to break concave polyhedra into convex
ones for the POV slicing script I wrote. Theoretically it should work
as long as at least the polygons are convex but doesn't and is basically
spaghetti code. Anyway, generating the cross-sections was taking
upwards of 30 seconds a frame, so I'm porting that to C++...
--
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