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Samuel Benge wrote:
> Neat animation. Did you use two trace statements to get the beam to
> bounce off the mirrors and stop at the more diffuse objects?
Yes, pretty much.
>
> I've got a couple suggestions, since the beam is a little hard to see:
> -dim the lights in the room
> -give the cylinders an emitting media with a cylindrical density. The
> density pattern can be rotated using the Reorient_Trans macro, I think.
I thought of doing that, but this was meant to be just an hour or so of
entertainment. I'll see if it improves things though.
>
> Now if you're a real glutton for punishment, you can introduce convex
> mirrors and substitute some of the cylinders for cones :)
Ha! If you do this, you may as well shoot photons and ditch the cylinders
altogether. You could use lenses then too.
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Cool. Isn't it supposed to explode at the end?
or is that just all the more S for your ER?
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On Tue, 16 Jul 2002 15:06:55 +1000, Mark James Lewin
<m_j### [at] yahoo com au> wrote:
>POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created with
>no_shadow sources... doh. Thanks to everyone who pointed that out.
>
>Here is an update, no shadows, slightly higher resolution.
Looks good -- although it seems to me like the laserbeam is hitting the
little mirror on the center left for quite a while without a reflected beam
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org
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On Wed, 17 Jul 2002 13:40:17 -0400, "Greg M. Johnson"
<gregj:-)565### [at] aol com> wrote:
>Cool. Isn't it supposed to explode at the end?
>or is that just all the more S for your ER?
It it would be powerful to explode something at the end, it wouldn't be a
very smart idea to reflect it straight back at the laser emitter, like it
does at the very beginning of the animation. :-)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org
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