POV-Ray : Newsgroups : povray.binaries.animations : Fun with mirrors (174kb) : Re: Fun with mirrors 2 (279kb) Server Time
19 Jul 2024 23:23:54 EDT (-0400)
  Re: Fun with mirrors 2 (279kb)  
From: Mark James Lewin
Date: 16 Jul 2002 20:43:37
Message: <3D34BEA1.9020002@yahoo.com.au>
Samuel Benge wrote:
> Neat animation. Did you use two trace statements to get the beam to 
> bounce off the mirrors and stop at the more diffuse objects?

Yes, pretty much.

> 
> I've got a couple suggestions, since the beam is a little hard to see:
>  -dim the lights in the room
>  -give the cylinders an emitting media with a cylindrical density. The 
> density pattern can be rotated using the Reorient_Trans macro, I think.

I thought of doing that, but this was meant to be just an hour or so of 
entertainment. I'll see if it improves things though.

> 
> Now if you're a real glutton for punishment, you can introduce convex 
> mirrors and substitute some of the cylinders for cones :)

Ha! If you do this, you may as well shoot photons and ditch the cylinders 
altogether. You could use lenses then too.


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