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Samuel Benge wrote:
> Neat animation. Did you use two trace statements to get the beam to
> bounce off the mirrors and stop at the more diffuse objects?
Yes, pretty much.
>
> I've got a couple suggestions, since the beam is a little hard to see:
> -dim the lights in the room
> -give the cylinders an emitting media with a cylindrical density. The
> density pattern can be rotated using the Reorient_Trans macro, I think.
I thought of doing that, but this was meant to be just an hour or so of
entertainment. I'll see if it improves things though.
>
> Now if you're a real glutton for punishment, you can introduce convex
> mirrors and substitute some of the cylinders for cones :)
Ha! If you do this, you may as well shoot photons and ditch the cylinders
altogether. You could use lenses then too.
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