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Thanks. I re-rendering to remove the laser shadow. The laser is also stronger and
the resolution slightly higher (still mpg though). I'll post when finished.
Hugo wrote:
> That's pretty original, nice! Well, I had to view it several times to really
> catch the laser.. I'd like to see this animation on a darker background (the
> plane) and a stronger laser - that actually looks like 'light'.. And a bit
> bigger resolution.. But then I'll probably save the anim to my personal
> "hall of fame" ! ;o)
>
>
> Regards,
> Hugo
>
>
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Peter Hertel wrote:
>>Enjoy.
>
> I sure did :) That was fun!
Glad you liked it!
MJL
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Rick [Kitty5] wrote:
> very nice, quite captivating :)
Cheers!
MJL
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Sweet deal! How about with radiosity and a high ambient on those cylinders?
A setup like this with a story/concept behind it would have made a great
entry in the overly complicated machines IRTC round. Looking forward to the
updated version.
Skip
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Thanks!
MJL
Skip Talbot wrote:
> Sweet deal! How about with radiosity and a high ambient on those cylinders?
> A setup like this with a story/concept behind it would have made a great
> entry in the overly complicated machines IRTC round. Looking forward to the
> updated version.
>
> Skip
>
>
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POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created with
no_shadow sources... doh. Thanks to everyone who pointed that out.
Here is an update, no shadows, slightly higher resolution.
MJL
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Attachments:
Download 'laser3.mpg' (279 KB)
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I saved it. :o) It's better, but still doesn't really look like 'light'..
But how did you calculate the position of the mirrors?
Regards,
Hugo
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No. Light will not block the passage of light.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Neat animation. Did you use two trace statements to get the beam to
bounce off the mirrors and stop at the more diffuse objects?
I've got a couple suggestions, since the beam is a little hard to see:
-dim the lights in the room
-give the cylinders an emitting media with a cylindrical density. The
density pattern can be rotated using the Reorient_Trans macro, I think.
Now if you're a real glutton for punishment, you can introduce convex
mirrors and substitute some of the cylinders for cones :)
Mark James Lewin wrote:
> POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created
> with no_shadow sources... doh. Thanks to everyone who pointed that out.
>
> Here is an update, no shadows, slightly higher resolution.
>
> MJL
--
Samuel Benge
sbe### [at] caltel com
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Hugo wrote:
> I saved it. :o) It's better, but still doesn't really look like 'light'..
I know :-( This was meant to be a quick experiment, but maybe I'll try to improve
the laser beam.
> But how did you calculate the position of the mirrors?
Most were easy (90 degree deflections). The others used simple trig.
MJL
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