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Neat animation. Did you use two trace statements to get the beam to
bounce off the mirrors and stop at the more diffuse objects?
I've got a couple suggestions, since the beam is a little hard to see:
-dim the lights in the room
-give the cylinders an emitting media with a cylindrical density. The
density pattern can be rotated using the Reorient_Trans macro, I think.
Now if you're a real glutton for punishment, you can introduce convex
mirrors and substitute some of the cylinders for cones :)
Mark James Lewin wrote:
> POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created
> with no_shadow sources... doh. Thanks to everyone who pointed that out.
>
> Here is an update, no shadows, slightly higher resolution.
>
> MJL
--
Samuel Benge
sbe### [at] caltel com
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