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From: Tim Nikias
Subject: Inertia, Third Take (MPG, 320kb)
Date: 17 Mar 2002 09:12:52
Message: <3C94A31D.4FC2BAC8@gmx.de>
Once again, I've used my Physics-Room as
background for the example.

Excuse the grainy-look on the medias, but
the Betas traced severe bugs (yup, posted
already), so I've switched to 3.1 for this
animation.

Comments, suggestions, all as usual... ;-)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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Attachments:
Download 'inertia3.mpg' (321 KB)

From: Rune
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 17 Mar 2002 10:42:55
Message: <3c94b97f@news.povray.org>
"Tim Nikias" wrote:
> Comments, suggestions, all as usual... ;-)

Very nice demonstration!

I'll have to do something similar... :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Tim Nikias
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 17 Mar 2002 14:06:44
Message: <3C94E93A.B021A4EF@gmx.de>
> Very nice demonstration!
>

Thanks!

>
> I'll have to do something similar... :)
>

Hey, that's my room! ;-)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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From: Mark James Lewin
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 17 Mar 2002 16:34:57
Message: <3C950B16.93A9E604@yahoo.com.au>
Nice! A good demonstration of the effect, even without the camera following behind
that
glow :-)

MJL

--
prism{0,.1,30#local I=1;#while(I<30)#local B=asc(substr(// Mark James Lewin
"#K?U_u`V[RG>3<9DGPL.0EObkcPF'",I,1))-33;<div(B,10)-4mod(B,10)+5*div(I,21)-
6>#local I=I+1;#end,-4pigment{rgb 9}rotate-x*90translate 15*z}//POV-Ray 3.5


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From: Lawrence Winstead
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 18 Mar 2002 18:01:44
Message: <3C9671D2.67052B0@duratechindustries.net>
I see a welding animation WIP.
Looks really good!

-Law

Tim Nikias wrote:

> Once again, I've used my Physics-Room as
> background for the example.
>
> Excuse the grainy-look on the medias, but
> the Betas traced severe bugs (yup, posted
> already), so I've switched to 3.1 for this
> animation.
>
> Comments, suggestions, all as usual... ;-)
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
>   ------------------------------------------------------------------------
>                    Name: inertia3.mpg
>    inertia3.mpg    Type: Wmplayer File (video/x-mpeg)
>                Encoding: base64


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From: Andrew Cocker
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 18 Mar 2002 18:25:37
Message: <3c967771@news.povray.org>
"> Comments, suggestions, all as usual... ;-)

Watched it lots of times... it is mesmerising. Then got frustrated at my
inability to do similar :-(

I would be extremely grateful for a look at your code, as I need all the
help I can get.

All the best,

Andy Cocker


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From: Tim Nikias
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 19 Mar 2002 11:19:39
Message: <3C976514.76A31C70@gmx.de>
What does "welding animation" imply? What's
"welding" anyway?

And the particle system is definetely a WIP,
but I hope not much longer than it already
took.

Nontheless, thanks!


Lawrence Winstead wrote:

> I see a welding animation WIP.
> Looks really good!
>
> -Law
>

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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From: Tim Nikias
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 19 Mar 2002 11:23:49
Message: <3C97660A.2282339C@gmx.de>
You can adapt to frustration by trial and error,
thinking thoughts and asking. It took me over
a year to get the system to the point where
it is now (though I'm not constantly working
at it, ideas are still a must for programming).

You'll be able to have a look at my code
when it's finished, because its undergoing
major changes from this day to the next,
and you'd get more confused with it at
this moment, than acquire any knowledge.

But I am thinking on doing a little section
on my homepage to describe the algorithms,
sort of a "Behind the scenes" look. Though this
may take still a while, if you've got questions,
you can also email me if you'd want to.

Andrew Cocker wrote:

> "> Comments, suggestions, all as usual... ;-)
>
> Watched it lots of times... it is mesmerising. Then got frustrated at my
> inability to do similar :-(
>
> I would be extremely grateful for a look at your code, as I need all the
> help I can get.
>
> All the best,
>
> Andy Cocker

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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From: Jamie Davison
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 19 Mar 2002 16:36:41
Message: <MPG.1701babf477ef0bd989b04@news.povray.org>
On Tue, 19 Mar 2002 17:19:32 +0100, Tim Nikias wrote...
> What does "welding animation" imply? What's
> "welding" anyway?

<relatively crappy explanation follows>

The process of joining two metal plates by melting and fusing the edges 
to be joined and filling the gap with metal i.e. Arc welding, MIG 
welding, Oxy-acetylene welding etc. etc.

Bye for now,
     Jamie.


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From: Tim Nikias
Subject: Re: Inertia, Third Take (MPG, 320kb)
Date: 20 Mar 2002 00:50:47
Message: <3C982332.89987A5F@gmx.de>
Thanks for the insight.

Now back to Lawrence:
What do you actually mean now? I don't get it.

(Probably I'm too stupid and straightforward thinking,
should implement Runge-Kutta or such)

Jamie Davison explained:

>
> The process of joining two metal plates by melting and fusing the edges
> to be joined and filling the gap with metal i.e. Arc welding, MIG
> welding, Oxy-acetylene welding etc. etc.
>

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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