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Hi again!
I've made another animation, similiar to the one I first posted,
using the colored spheres.
In this case, the spheres are made of media and have fading
light-sources
attached. In this manner, I achieve a nice glow, much like sparks.
As an additional effect, a particle, when hitting a surface, drops a
tiny
sphere, with same color and light-source, though not as strong. This
does not affect the particle itself, though I am considering implemented
a macro that could take care of that.
You'll notice the moment in which the scenery gets pretty bright. This
is due to the rebounces that take place very often when the particles
finally "dribble" to their lying position: they leave a trail of glowing
particles,
which add up very much...
Hope you enjoy it. I'm currently working on some other animations as
well,
which will also show the disadvantage of the system (since it does not
use
I/O, it has some drawbacks).
Am always happy with critics and comments (or even compliments...)!
Tim
Post a reply to this message
Attachments:
Download 'rainbowm.mpg' (271 KB)
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"Tim Nikias" <Tim### [at] gmxde> wrote in message
news:3C0EB5B8.6139AF21@gmx.de...
>
> In this case, the spheres are made of media and have fading
> light-sources
> attached. In this manner, I achieve a nice glow, much like sparks.
>
> As an additional effect, a particle, when hitting a surface, drops a
> tiny
> sphere, with same color and light-source, though not as strong. This
> does not affect the particle itself, though I am considering implemented
> a macro that could take care of that.
>
> You'll notice the moment in which the scenery gets pretty bright. This
> is due to the rebounces that take place very often when the particles
> finally "dribble" to their lying position: they leave a trail of glowing
> particles,
> which add up very much...
>
Perhaps the brightness of the of the sphere left behind when the particle
bounces could be dependent upon the speed of impact or energy absorbed
-tgq
Post a reply to this message
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>
> Perhaps the brightness of the of the sphere left behind when the particle
> bounces could be dependent upon the speed of impact or energy absorbed
That's a good idea... I'll try, it a soon as I get some other stuff working
properly.
Tim
Post a reply to this message
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VERY nice!
--
signature{
"Grey Knight"
contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}
Post a reply to this message
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> I've made another animation, similiar to the one I first posted,
> using the colored spheres.
I think it would look more spectacular if you reduced gravity :)
or how about a spray?
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Verry cool, it looks like fireworks that don't burn out!
Gary
Tim Nikias <Tim### [at] gmxde> wrote in message
news:3C0EB5B8.6139AF21@gmx.de...
> Hi again!
>
> I've made another animation, similiar to the one I first posted,
> using the colored spheres.
>
> In this case, the spheres are made of media and have fading
> light-sources
> attached. In this manner, I achieve a nice glow, much like sparks.
>
> As an additional effect, a particle, when hitting a surface, drops a
> tiny
> sphere, with same color and light-source, though not as strong. This
> does not affect the particle itself, though I am considering implemented
>
> a macro that could take care of that.
>
> You'll notice the moment in which the scenery gets pretty bright. This
> is due to the rebounces that take place very often when the particles
> finally "dribble" to their lying position: they leave a trail of glowing
> particles,
> which add up very much...
>
> Hope you enjoy it. I'm currently working on some other animations as
> well,
> which will also show the disadvantage of the system (since it does not
> use
> I/O, it has some drawbacks).
>
> Am always happy with critics and comments (or even compliments...)!
>
> Tim
>
Post a reply to this message
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> VERY nice!
>
Thank you!
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>
> I think it would look more spectacular if you reduced gravity :)
>
>
That would make it look like slow-motion, I guess, I could also just
trace more frames and thus make the animation longer...
> or how about a spray?
>
That would be similiar to the first animation I posted some days ago.
There we actually have colored blob-spheres, which bounce around,
though leaving no trail.
Tim
Post a reply to this message
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> Verry cool, it looks like fireworks that don't burn out!
Thanks, that was the intention.
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