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I lowered the elasticity of the balls and increased their number.
I'm thinking about using a blob (and much more particles) next time, but you
can bet it will be very slow.
Comments, criticisms, suggestions?
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
Post a reply to this message
Attachments:
Download 'FILL.MPG' (662 KB)
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me likes ....
and now make it shake ...
--
Jan Walzer <jan### [at] lzernet>
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Jan Walzer wrote:
> me likes ....
I'm glad you do.
> and now make it shake ...
Thanks for the suggestion... I will :)
--
Jonathan.
Post a reply to this message
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"JRG" wrote:
> I lowered the elasticity of the balls and increased their number.
The realism of the simulation is outstanding!
But it looks unnatural to have the balls emitted from a single point. Try to
emit them from an area instead and then let them fall down more straight
(initials directions should have less randomness).
Keep up the good work! :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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These animations look great JRG. Maybe you could try varying the colour of the
balls as they drop, to form coloured layers as the container fills up. Was there
a reason you didn't fill the container? Does the render time balloon as more
particles are checked for collisions?
MJL
--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}} // MJL
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Rune wrote:
> The realism of the simulation is outstanding!
Thanks!
> But it looks unnatural to have the balls emitted from a single point. Try
to
> emit them from an area instead and then let them fall down more straight
> (initials directions should have less randomness).
You're right. Maybe if the balls were shot by a cannon of some sort?...
> Keep up the good work! :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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Practically AWESOME....
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Mark James Lewin wrote:
> These animations look great JRG.
Oh, thank you.
>Maybe you could try varying the colour of the
> balls as they drop, to form coloured layers as the container fills up. Was
there
> a reason you didn't fill the container? Does the render time balloon as
more
> particles are checked for collisions?
The animation would have been far too big to be posted here... but yes,
parsing time increases drastically as the number of particles grows :( The
last frames took about 9-10 seconds to parse (and a few seconds to trace),
but if more balls were involved I bet that time would grow more than
exponentially!
--
Jonathan.
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I love this animation! I agree with Rune; the realism is just outstanding.
Great job, JRG.
-Law
JRG wrote:
> I lowered the elasticity of the balls and increased their number.
> I'm thinking about using a blob (and much more particles) next time, but you
> can bet it will be very slow.
>
> Comments, criticisms, suggestions?
>
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
>
> Name: FILL.MPG
> FILL.MPG Type: Mplayer2 File (video/mpeg)
> Encoding: x-uuencode
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Thank you Greg.
"Greg M. Johnson" <"gregj56590[:-0]"@aol.com> ha scritto nel messaggio
news:3C0D40FB.F171E5CE@aol.com...
> Practically AWESOME....
>
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